This is another biome-based update, but with a focus on the now previously lacking desert cave biome! It's a sort of antithesis update with the taiga caves, focusing on a hot biome instead of a cold one!


Overhauled desert caves
- In the hot depths of the desert cave biome, some new content awaits exploration!

There's a new hazard to look out here, as any cosmorist can step on some spiky cacti!

In this danger lies an opportunity at a certain depth! An opportunity to harvest a new resource able to craft another set of tools! It's difficult to see in this nearly 100% dark image, but there are crystals subtly glowing here!

A new set of tools exclusive to this biome has been added, and it does the opposite of the ones in the taiga caves! They increase the player's body temperature per use!



- Crystal of the Cactus: 1 / 6
- Sandstone Ring of Heat: 1 / 6
- Swiftness Boots: 1 / 8
- Copper Spear (12-16): 1 / 6
- Tin Spear (12-16): 1 / 6
- Iron Spear (12-16): 1 / 24
- Arid Sword: 1 / 24
- Arid Pickaxe: 1 / 24
- Arid Axe: 1 / 24
- Arid Bow : 1 / 24
- Desert cave biomes will now generate with cactus floors.
- Desert cave biomes will now contain arid crystals.
- Desert cave biomes will now generate with sandstone stalagmites.
- Changed the light color of frosty lithophyte trees in the taiga cave biome to a blue-green glow.
Enemies
- + Cactus sprout
Items
- Gadgets
- + Crystal of the Cactus (+15% melee damage)
+ Sandstone Ring of Heat (+8°C warming)
Resources
- + Arid Crystal
Tools / Weapons
- + Arid Axe
+ Arid Bow
+ Arid Pickaxe
+ Arid Sword
Projectiles
- + Cactus thorn (Shot by Cactus sprout)
Treasure
- ~ Adjusted the first item of desert cave barrel treasure generation to the following probabilities:
Changed files in this update