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Open Source

I wanted to get this out of the way first and foremost. I alone cannot sustain the development of Wild Omission. It's a huge project, and from modeling, to animating, to programming, it's unfortiounatly too much for to do completely by myself at this time. I've actually thought about making Wild Omission Open Source for years, but I think it's finally time to allow the community make contributions and changes. I believe this will be a good thing for the future of Wild Omission, as it opens the doors for modding, community content, and other possibilities that haven't even been considered yet. For information on how to contribute to the development, please see this article.

New Tornado Types

Tornadoes now range from F1 to F5 and change in size and damage output accordingly.



Changed Toolbar Scroll Behavior
The toolbar scroll direction has been reversed to be more consistent with other games of the same genre. However, you can switch back to the old scroll direction in the options menu.



Small Changes

  • Implemented basic backend for clothing.
  • Added new main menu splashes.
  • Fixed Monsters.
  • Opening the Map snaps the cursor to center
Windows 64-bit Depot 2348701
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