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Attention Soldiers,


We updated the Experimental application. Check our web article for information.

1.3.0.125 Changelog



Assets

  • Added: Dynamic simulation for vehicle portals
  • Added: Missing configuration of combination of taillight and brake light
  • Changed: Rocket pod in USSR arsenal can no longer be interacted with by user action
  • Changed: Supply cost of bayonets (M9 and 6Kh4) reduced to 0, down from 10
  • Changed: Unified mortar names with the naming convention of other stationary weapons
  • Changed: Disabled destruction on Medium Transmitter Tower
  • Changed: Configured destruction on Pier Cover elements
  • Changed: Configured ruins on fuel tank
  • Tweaked: Accessibility settings on UH-1H doors
  • Tweaked: Small Fuel Supply Point collision damage setup
  • Tweaked: Adjusted air drag of M791 and M792
  • Tweaked: Another iteration on Metal Wall Gate damage setup - reduced damage reduction and threshold to be able to destroy it with enough bullets
  • Tweaked: APDS and HEI explosion effects
  • Tweaked: Dispersion of weapons - especially mounted ones. Removed reduction of dispersion from static weapons since the reduction in those weapons is coming from reduced recoil (aim modifiers) and not the better barrel.
  • Tweaked: Increased drowning time for BRDM-2 and LAV-25
  • Tweaked: Made 14.5 MDZ spall more appropriate for such a small round
  • Tweaked: VFX setup on M791 & M792
  • Tweaked: VFX performance improvements for heli rockets
  • Tweaked: PIP reticle material
  • Fixed: Guard Tower type 01 couldn't be climbed
  • Fixed: Incorrect UK-59 weapon dispersion
  • Fixed: UAZ-469 missing interaction for closing/opening rear door
  • Fixed: UK-59 new material for the cap
  • Fixed: BRDM-2 Compartment slots wrong name for passenger seat (Passenger)
  • Fixed: VZ-58 recoil
  • Fixed: It wasn't possible to switch to M151A2 M2 Gunner position
  • Fixed: Some missing interaction for closing/opening turret hatches
  • Fixed: PGO-7 moved the eyecup closer to the lens to get rid of the visible tube inside
  • Fixed: Passengers should no longer clip when getting into the Šárka 1203
  • Fixed: UAZ-452 missing in Entity Browser
  • Fixed: Rocket pod VFX only appeared on one side of dedicated server
  • Fixed: Metal shed destruction
  • Fixed: 4x20 glass glowing in the dark
  • Fixed: Inconsistency in contexts of passenger seats on vehicles
  • Fixed: Environment probe not deleted when a vehicle wreck model is set
  • Fixed: Incorrect visibility processing in VehicleLightPortal due to the order of operations
  • Fixed: Light flash missing from some muzzle particles

General

  • Added: Enabled showing of friendly nicknames while in build mode
  • Changed: Added missing vent to M21 SWS fire last animation
  • Changed: Configured ammo dispersion coefficients and adjusted the accuracy of the weapons
  • Changed: Enabled by default showing of friendly nicknames while in photo mode
  • Fixed: Detaching from animation events
  • Fixed: Faulty bone name in tourniquet prone remove animation
  • Fixed: Typo in bone name for BTR-70 driver's getout hatch animation
  • Fixed: Disabled user action input context when user is ADS in vehicle turret
  • Fixed: Vehicle Assistance mode desync
  • Fixed: Voice got stuck in activated state when the player used either radio or proximity chat
  • Fixed: Nametags not being visible if too close to the edge of the screen
  • Fixed: Reloading BRDM-2 gun while in ADS would make the character exit the vehicle while using a controller
  • Fixed: Character actions were not getting interrupted if two or more players exited/entered vehicle at the same time, causing them to get stuck
  • Fixed: Camera shake persisted if player was moved into area after building destruction had started
  • Fixed: Explosion damage falloff, area, and fragment count calculations weren't using tweaked hitzone position
  • Fixed: Vehicle fire was damaging the buildings
  • Fixed: Supply duplication through the inventory

Playable Content

  • Changed: Disabled destruction on Fuel depot in Tutorial
  • Fixed: Combat Ops - Everon: Deliver Ammo/Intel objectives could not be completed
  • Fixed: Spawning construction truck too fast during Combat Engineering course caused soft lock
  • Fixed: Tutorial Fast Travel text could be cut off
  • Fixed: Potential error message when opening gamemaster without player spawned
  • Fixed: Use dynamic simulation only in the play mode
  • Fixed: GM was not showing saves in load menu
  • Fixed: Trying to load workshop save data regardless the save data result
  • Removed: Conflict: FIA ambient patrols around unused HQ base locations

Stability and Performance

  • Added: Multiple performance improvements related to multithreading
  • Tweaked: More efficient scene queries when destroying building interior
  • Fixed: Crash related to terrain data
  • Fixed: Crash when dumping GPU memory data
  • Fixed: Crash when loading packed data when inheritance of unrelated classes is encountered
  • Fixed: Destroying certain buildings sometimes froze/crashed the game
  • Fixed: Changing scenes with a controller headset plugged in sometimes crashed the client
  • Fixed: Crash when deleting a vehicle that was being avoided by another vehicle
  • Fixed: Possible Explosion crash

AI

  • Tweaked: Improved vehicle avoidance
  • Fixed: AI will not accelerate infinitely when avoiding a car
  • Fixed: AIs not spawning in certain conditions

Audio

  • Changed: Changes for barbed wire sound replication
  • Fixed: Sounds not terminated when out-of-range

UI

  • Added: "Action cannot be done" notification now "blinks" to catch the attention of the user
  • Added: Setting in Interface → Interactions → Disable Control Hint
  • Changed: Spacing between icons has been reduced
  • Changed: Interaction transition from icon to button now wait for 0.6s instead of 0.3s
  • Fixed: Mortar HUD was rendering on top of Hints
  • Fixed: UI - Task system - No item's description under "Destroy radar" tasks
  • Fixed: Action button and icon would sometimes overlap in frozen transition
  • Fixed: Interaction action background shadow was too small

Modding

  • Added: LongRangeSoundData property, where you can select if you want the sound to be sent reliably or not
  • Changed: LongRangeSoundComponent now has a name instead of an index property
  • Fixed: Crash when switching input language in Workbench Launcher window
Windows 64-bit Depot 1890861
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