
Attention Soldiers,
We updated the Experimental application. Check our web article for information.
1.3.0.125 Changelog
Assets
- Added: Dynamic simulation for vehicle portals
- Added: Missing configuration of combination of taillight and brake light
- Changed: Rocket pod in USSR arsenal can no longer be interacted with by user action
- Changed: Supply cost of bayonets (M9 and 6Kh4) reduced to 0, down from 10
- Changed: Unified mortar names with the naming convention of other stationary weapons
- Changed: Disabled destruction on Medium Transmitter Tower
- Changed: Configured destruction on Pier Cover elements
- Changed: Configured ruins on fuel tank
- Tweaked: Accessibility settings on UH-1H doors
- Tweaked: Small Fuel Supply Point collision damage setup
- Tweaked: Adjusted air drag of M791 and M792
- Tweaked: Another iteration on Metal Wall Gate damage setup - reduced damage reduction and threshold to be able to destroy it with enough bullets
- Tweaked: APDS and HEI explosion effects
- Tweaked: Dispersion of weapons - especially mounted ones. Removed reduction of dispersion from static weapons since the reduction in those weapons is coming from reduced recoil (aim modifiers) and not the better barrel.
- Tweaked: Increased drowning time for BRDM-2 and LAV-25
- Tweaked: Made 14.5 MDZ spall more appropriate for such a small round
- Tweaked: VFX setup on M791 & M792
- Tweaked: VFX performance improvements for heli rockets
- Tweaked: PIP reticle material
- Fixed: Guard Tower type 01 couldn't be climbed
- Fixed: Incorrect UK-59 weapon dispersion
- Fixed: UAZ-469 missing interaction for closing/opening rear door
- Fixed: UK-59 new material for the cap
- Fixed: BRDM-2 Compartment slots wrong name for passenger seat (Passenger)
- Fixed: VZ-58 recoil
- Fixed: It wasn't possible to switch to M151A2 M2 Gunner position
- Fixed: Some missing interaction for closing/opening turret hatches
- Fixed: PGO-7 moved the eyecup closer to the lens to get rid of the visible tube inside
- Fixed: Passengers should no longer clip when getting into the Šárka 1203
- Fixed: UAZ-452 missing in Entity Browser
- Fixed: Rocket pod VFX only appeared on one side of dedicated server
- Fixed: Metal shed destruction
- Fixed: 4x20 glass glowing in the dark
- Fixed: Inconsistency in contexts of passenger seats on vehicles
- Fixed: Environment probe not deleted when a vehicle wreck model is set
- Fixed: Incorrect visibility processing in VehicleLightPortal due to the order of operations
- Fixed: Light flash missing from some muzzle particles
General
- Added: Enabled showing of friendly nicknames while in build mode
- Changed: Added missing vent to M21 SWS fire last animation
- Changed: Configured ammo dispersion coefficients and adjusted the accuracy of the weapons
- Changed: Enabled by default showing of friendly nicknames while in photo mode
- Fixed: Detaching from animation events
- Fixed: Faulty bone name in tourniquet prone remove animation
- Fixed: Typo in bone name for BTR-70 driver's getout hatch animation
- Fixed: Disabled user action input context when user is ADS in vehicle turret
- Fixed: Vehicle Assistance mode desync
- Fixed: Voice got stuck in activated state when the player used either radio or proximity chat
- Fixed: Nametags not being visible if too close to the edge of the screen
- Fixed: Reloading BRDM-2 gun while in ADS would make the character exit the vehicle while using a controller
- Fixed: Character actions were not getting interrupted if two or more players exited/entered vehicle at the same time, causing them to get stuck
- Fixed: Camera shake persisted if player was moved into area after building destruction had started
- Fixed: Explosion damage falloff, area, and fragment count calculations weren't using tweaked hitzone position
- Fixed: Vehicle fire was damaging the buildings
- Fixed: Supply duplication through the inventory
Playable Content
- Changed: Disabled destruction on Fuel depot in Tutorial
- Fixed: Combat Ops - Everon: Deliver Ammo/Intel objectives could not be completed
- Fixed: Spawning construction truck too fast during Combat Engineering course caused soft lock
- Fixed: Tutorial Fast Travel text could be cut off
- Fixed: Potential error message when opening gamemaster without player spawned
- Fixed: Use dynamic simulation only in the play mode
- Fixed: GM was not showing saves in load menu
- Fixed: Trying to load workshop save data regardless the save data result
- Removed: Conflict: FIA ambient patrols around unused HQ base locations
Stability and Performance
- Added: Multiple performance improvements related to multithreading
- Tweaked: More efficient scene queries when destroying building interior
- Fixed: Crash related to terrain data
- Fixed: Crash when dumping GPU memory data
- Fixed: Crash when loading packed data when inheritance of unrelated classes is encountered
- Fixed: Destroying certain buildings sometimes froze/crashed the game
- Fixed: Changing scenes with a controller headset plugged in sometimes crashed the client
- Fixed: Crash when deleting a vehicle that was being avoided by another vehicle
- Fixed: Possible Explosion crash
AI
- Tweaked: Improved vehicle avoidance
- Fixed: AI will not accelerate infinitely when avoiding a car
- Fixed: AIs not spawning in certain conditions
Audio
- Changed: Changes for barbed wire sound replication
- Fixed: Sounds not terminated when out-of-range
UI
- Added: "Action cannot be done" notification now "blinks" to catch the attention of the user
- Added: Setting in Interface → Interactions → Disable Control Hint
- Changed: Spacing between icons has been reduced
- Changed: Interaction transition from icon to button now wait for 0.6s instead of 0.3s
- Fixed: Mortar HUD was rendering on top of Hints
- Fixed: UI - Task system - No item's description under "Destroy radar" tasks
- Fixed: Action button and icon would sometimes overlap in frozen transition
- Fixed: Interaction action background shadow was too small
Modding
- Added: LongRangeSoundData property, where you can select if you want the sound to be sent reliably or not
- Changed: LongRangeSoundComponent now has a name instead of an index property
- Fixed: Crash when switching input language in Workbench Launcher window
Changed files in this update