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Fellow Hogardians!

The day has finally arrived. We have completed the Early Access phase of Cataclismo, and officially launched version 1.0 of the game! Whether you joined us throughout the Early Access or just arrived in Hogar, we hope you have a wonderful time exploring everything our piece-by-piece RTS has to offer.

Check out the release trailer!


Thank You, Hogardians!

On this exhilarating day, we want to thank all the players who picked the game up during early access and supported us along the way. We’re grateful for every single review, piece of feedback, suggestion, and bug report. With your help, we were able to deliver 14 patches of all sizes during the Early Access, and eventually release the best possible version of Cataclismo.

Please continue sharing your thoughts in Steam reviews, every bit of feedback helps!

About the v1.0 Update

Veteran Hogardians will find that our v1.0 update is teeming with new content and gameplay improvements, including:
  • Campaign Mode’s final act, featuring 6 new scenarios and approximately 20 total hours of Iris’ story.
  • Survival Mode Overhaul, replacing Endless Mode with a rogue-like system. Choose Boost Cards after each wave, manage rock-paper-scissors combat dynamics, and explore entirely new maps.
  • The Depths, a murky biome now available in Campaign, Survival, Skirmish, and Level Editor.
  • Darkness Mechanics, requiring players to strategically illuminate areas to effectively combat horrors hiding in shadows.
  • Opaline Horrors, pearlescent enemies more vicious and threatening due to their isolation from light.
  • Iris Renegade, a complete hero makeover, including new skills for casting Ecos.
  • Two new handcrafted Skirmish maps set in the Depths biome.
  • Significant Quality-of-Life improvements, such as improved blueprint usability and accessibility settings (including brightness and blood disabling).
  • Comprehensive Bug fixes, addressing stability issues, visual bugs, pathfinding corrections, and resolving UI inconsistencies.

And much more!

Read the full patch notes here, our community subreddit or in our Discord server, where you can join other Hogardians to share your impressions on Cataclismo!

Release 1.0 Changelog


Details

New Features & Improvements


Performance & Optimization:

  • Improved performance through new culling techniques.
  • Added culling for building particles.
  • Distance-based culling for particles implemented.
  • New Level of Detail (LOD) introduced for basic pieces.

Gameplay Improvements:

  • Blueprint System: Players now start with Basic Blueprints from the beginning.
  • Photo Mode: Added a close button and adjusted the toggle flow.
  • Skirmish Updates: Minor adjustments made for smoother gameplay.

Survival Mode Overhaul:

  • Players now select a Boost Card after each wave.
  • Booster Inventory Panel added for reviewing boosters.
  • New main and secondary quests included.
  • Progression system reworked to improve pacing.
  • New biome added with unique environmental features.
  • Map generation mechanics improved with additional terrain parameters.
  • New survival map sections added: Depths & Outskirts.
  • Difficulty adjusted for better gameplay pacing.
  • Survival Quest Panel updated for ease of use.

General Additions & Changes:

  • Balance Adjustments: Changes implemented across multiple systems.
  • Blueprint System: Blueprints can now be deleted from any height.
  • Blueprint System (Steam): Players can unsubscribe from blueprints directly in-game.
  • Accessibility Options: Added a disable blood setting.
  • Kickstarter Rewards: New Backer Piece – Mistlight allows troop teleportation.
  • Kickstarter Rewards: Backer Monolith displays names of Kickstarter supporters.
  • Kickstarter Rewards: Exclusive Kickstarter Skeleton units added.
  • Kickstarter Rewards: Supporters now receive a Backer Badge on the War Table.
  • Procedural Map Generation: Players can generate fully playable procedural maps or terrain-only maps for the Level Editor.
  • Community Content: Community levels can be sorted by date.
  • Photo Mode & UI: Resuming from pause now disables Photo Mode.
  • Photo Mode & UI: Blueprints now prioritize inventory pieces when available.
  • Photo Mode & UI: Inventory now contains updated pieces.
  • Survival Level Validation: Players must survive until Wave 12 to complete a survival session.
  • Accessibility Option: Brightness settings added.

Bug Fixes


General Fixes:

  • Height filter button now properly updates cursor and deselects pieces.
  • Softlock issue in Level 8 resolved.
  • Birds no longer disappear or glitch.
  • Stretched blueprint images corrected.
  • Building aggro now dissipates correctly.
  • Spawn behavior offsets causing enemy placement issues corrected.
  • Undoing recycled pieces (CTRL+Z) no longer restores HP.
  • Height properly clamped when deleting blueprints or dragging pieces.
  • Terrain correction in Level Editor improved.
  • Nighttime enemy spawns now correctly limited to previously used spawners.
  • Tutorial skipping bugs fixed.
  • Socials Panel UI state refreshes immediately.
  • Bomber Workshop selection through Fog of War disabled.
  • Pathfinding recalculations causing accessibility issues fixed.
  • Floating stairs exploit patched.
  • Double-counting enemy deaths from falling pieces corrected.
  • Hardware Supply Piece group deploy orders now propagate correctly.
  • Iris Orb particle duplication issue fixed.
  • Skip Wave button no longer skips time during active waves.
  • Custom Skirmish wave timer duplication fixed.
  • Infinite deploy loop for large units corrected.
  • Various UI inconsistencies fixed, including drag deletion visuals and resource popups.

Level & Map Fixes:

  • Lamps in Level 2-2 adjusted for better visibility.
  • "Edit Level" button disabled during scene unloading to prevent crashes.
  • Gatherer path recalculations after loading fixed.
  • Blueprint UI interaction in Level Editor corrected.
  • Skirmish map spawning issues resolved.
  • Camera placement issues in Entity Editor after terrain generation fixed.
  • Resource gatherer initialization errors resolved.
  • Loading custom levels without active game no longer breaks functionality.
  • Wave direction indicators hidden in narrative levels to prevent spoilers.
  • Mist no longer displayed on reserved stone tiles in map previews.

UI & Quality of Life Fixes:

  • Blueprint visibility corrected; pieces no longer appear behind floors and show correct costs.
  • Building aggro inconsistencies resolved.
  • Filter buttons now display active key bindings.
  • Particle jobs scheduling improved to prevent unauthorized functions.
  • Reinforcement buildings instantiate correctly.
  • See-Through Mode now properly hides addons again.
  • Egg-related softlock bug fixed.
  • Pointer setup crash issue resolved.
  • Notification system bugs fixed.
  • Resource bar icons display correctly.

Miscellaneous Adjustments

  • Bird behavior adjusted for smoother movement.
  • Endless Quest System avoids similar consecutive quests.
  • Decoy Trap size reduced for better placement.
  • Supply Chain Gatherers pawn count modification temporarily disabled to prevent assignment issues.
  • Defend Quests now count only killed pieces for completion.
  • Navmesh adjustments; Citadel collider fixed for improved navigation.
  • Survival saves separated from older saves.
  • Pieces Panel icons organized better.
  • Survival Quest titles labeled properly as secondary quests.
  • Quest Panel UI adjusted.
  • Wave Difficulty no longer displayed in wave detail popup.
  • New Merlon portrait variations added.


We hope you have lots of fun venturing into the Mist!

For Hogar!
Digital Sun & Hooded Horse
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