CHAOS WEEK: Season 3.5 - AWAKENING Patch Notes
Gameplay
Legendary (purple) Items will now drop the same Stat for flat and percent bonus.
All Health regeneration nodes on the skill tree have been increase by x10
Fist's blessing abilities (Blinding Rage, Zen Meditation) now apply Augmentation instead of Percent.
Augmentation enhances or reduces an attribute by applying a direct scaling effect to its total value.
Prime Elites now correctly give double Essence, additional experience, and will always grant a reward container when killed.
Bug Fixes
Resolved a lot of Navigation issues that were causing Enemies and Containers to spawn out of bounds.
Excitement now gives correct Attack speed bonus.
Resolved an issue that was causing items to disappear in the Workbench.
Fixed the calculation for "Gain 1% health per potion" monogram.
Skill tree nodes for "Hazard' Affinity now gives the correct bonus.
Damage in Character sheet UI now shows total damage, including all % bonuses.
Fixed an issue where players would pick up more potions than they can carry.
Resolved an issue that was hiding the used abilities in Fists stance from Leaderboard.
Added Fist Weapons and Items to all boss drops it was missing from.
Corrected Underrrealm icons and texts for Fists stance.
Removed a small invisible wall in the Home Fort.
Resolved an issue that was causing some bosses to teleport out of bounds.
Fixed an exploit that was allowing players to loot containers an infinite amount times.
Corrected an issue that was preventing Prime Elites from spawning when an elite spawns through the Monogram bonus.
Fixed a wrong calculation that was causing Fervent Punch to sometimes deal negative damage.
[*] Resolved an issue that was enabling Juggernaut Manifest bonus to work while not using Fist weapons.
Changed files in this update