Two events are expected the first week end of April and May respectively ; that is why the dev is getting more intense.
For the most baguette members of our community I'm doing coding and drawing lives on twitch where I advance all the stuff.
I should also remember y'all that joysticks are functional but a bit depreciated due to how Purebasic handle them.
Of course it is planed to rework them in the very near future. If you have doubts play on keyboard.
Combat
☼ Screen shake is reset when starting a new round as intendedHexkey
Heavy
☼ Image 4 and 5 push increased from 0 0 / 0 0 to -10 0 / -10 / 0Heavy - [Neutral - Neutral - Neutral]

☼ Added
Side - Back - [Neutral - Neutral - Back]

☼ Added
Back - [Side - Neutral]

☼ Added
Behind the scenes
☼ Tutorial and credit menu has been optimized to display a single processed image per page instead of displaying all text and images one by one. The gain is very negligible but that's one step done☼ Fixed a memory leak concerning damage data coordinates (push, pulls, movements, etc)
☼ Created additional safeties concerning dynamically created elements (wind effects, damage data, etc) so when we need more than allocated the game creates new ones
► In theory it no longer makes the game stop with an error, but we loose a tiny bit of performance if we need to create new elements
► In practice the loss is negligible for non potato PC
☼ Added security to prevent cases where exiting an AI fight might make the controls stuck
☼ Added security to joystick controls in menus to avoid cases where keeping pressing a command is taken in account
Bug fix
☼ [0.1.1.3]☼ [0.1.1.3]
☼ [0.1.1.4]
Known issues
Do not take them literally, as some are rumors or inconsistent between setups while other problems aren't listed yet.☼ [0.1] Very long combo list in class gallery may step on the class desc or even outside the bottom screen border
☼ [0.1.0.?] AI tends to not follow combos when the player is in the air
☼ [0.1.0.5] x86 version unavailable until further notice
☼ [0.1.0.7] When a lighter hand jumps between the space between the heavier player and a wall, the push physics is incorrect for a few moments
☼ [0.1.0.7] A combo with 5 or more attacks with big icons might be cut off for very small screens
☼ [0.1.0.7] Controller models may have different inputs and even affect both players at the same time
☼ [0.1.1] Cannot pause with controller or player specific meny keys in the fight intro
☼ [0.1.1.1] Lag or picking 50FPS or below makes physics a bit less precise
☼ [0.1.1.3] Some long text strings might break a bit of the interface, overlapping other texts or even getting out of the screen; especially on translations
☼ [0.1.1.3] If there’s one plugged controller connected to Player 1, it is not possible to change it for Player 1 using the controller (use the keyboard instead)
☼ [0.1.1.3] Demo fight kicks in only if the game window is focused even after the 2 minutes long wait
☼ [0.1.1.4] Intro music is sometimes cut when the level music starts, or even loops again and again
Changed files in this update