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Update notes via Steam Community
- Added speech bubbles for active quest NPCs
- Added mission reward scaling by mission level
- Added loot scaling by mission level
- Added screen fading when loading a new level
- Added rest symbol UI
- Added more boss abilities
- Increased "no detection" time after fleeing from combat
- Increased enemy strength scaling
- Decreased difficulty for the first levels
- Changed starting abilities for each class
- Rebalanced amount of ability slots
- Rebalanced amount of rune slots
- You can close any opened UI with Escape-Key
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