Yes, Crit Buff. No, it's not an 'adult entertainer' name.
Wielding a weapon one-handed (sigh) now confers an extra 10% Critical Hit chance rather than a Dodge Buff (really? another adult entertainment name? Are Crit and Dodge brothers? Oh no, I'm not looking that up. It's going to be an even more unpleasant genre. Ew.)
Ahem. Anyway.
The Moonring project has been going since 2019. I began after starting Bloodborne for the third time, and realising that all the AAA games I owned or saw on the horizon felt hollow and lacking in any personality. I made Moonring knowing it was going to be free. I made it knowing (ha) that nobody would play it. I made it knowing *I* wanted the damn thing to exist, regardless of anyone else. I made it knowing it would only take a year.
Aha. Ahahahahaha. Time management is not my strong suit.
Wind forward to 2025, and here we are. The Egg is out, and the Switch version is complete, bar me plucking up the courage to send it off and get it rejected by Nintendo the expected number of times.
Over the next few weeks I'll be winding down my work on Moonring 1, unless it's something that makes sense for me to experiment with before moving that feature to Moonring 2. Worry not, I'll still be providing support, and any major bugs that show up will still grab my attention.
I won't be adding new features, accessibility options, dungeons, spells, minigames, goose-related shenanigans, or anything else that isn't 'fixing something obviously broken'.
From this point I really need to focus my attention on Moonring 2 or it'll never pick up any impetus, and the buggy nightmare of Mooring 1 will be my last game. And who wants that, right?
I really thank you all for your support, encouragement, bug-reporting, and prodding to make Moonring the best game it can be.
Right now, I need to enter Penumbra with all its new horrors and sit there a while, listening to the screams subside. But not too much. The scream are the best part.
Thanks again,
Dene (Fluttermind)
Build 936 - Crit Buff
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