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Update notes via Steam Community
1st off, I just want to say "Thank You" to anyone who has somehow stumbled upon this title and tried it out. I know It wasn't the best it could have been when I released it, and I apologize for that, but I genuinely believe it is in a much stronger place now and I aim to continue improving it.

So what's changed? Kind of a lot.
Most noticeably:
-Lighting has been improved. Yes, this game takes place in a dark, run down factory, but that's no reason not to be able to see your surroundings. As such, more lights have been added/tweaked, dark shadowed areas have been lessened and an option has been added to the main menu to further increase brightness/gamma.

-When using a controller, Playstation glyphs can now be displayed instead of xbox ones. You shall need to forgive this small indie developer, but I could not figure out a system to make the type of controller input recognized, so when using a controller you can now toggle whichsetup you wish to see in the pause/main menu.

-Some new sfx/ music tracks have been added. You likely wont notice these, but still want to mention it. I am very finicky about the sounds that play in this game, and may alter them further in a future update.

-Fixed a glitch where some enemy robots wouldn't respawn after killing player while simultaneously being destroyed.

-Small animation fixes to level intro "cutscenes" that just generally improve the game's look.

-Minor level tweaks to try and make the factory feel more "alive"

That's all the noticeable stuff. As always, If you tried the game before (or picked it up on a whim during a sale) PLEASE let my know what you think could be improved for future updates.

Keep rolling.
-Scyclic Games
Windows English Depot 2746811
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