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Update notes via Steam Community
A small fix for the issues that were most commonly reported since yesterday's launch.

Duelist:

  • Changed Mysterium I description to be clearer;
  • Fixed a display issue that displayed base range as 16m when it was actually 14m;
  • Increased base range by 1m, from 14m to 15m;
  • Adjusted duel window and reaction timings;
  • Weapon will now stop firing when starting a duel, even if the fire input is pressed;
  • Fixed position mismatch of the weapon's sight;
  • Fixed missing sound effect when the gun heats up;
  • Redesigned the Duel Engaged sound;
  • Redesigned the Duel Failed sound.

Other fixes:

  • Fixed Galleon Calamity not completing correctly;
  • Miasma - Fixed a bug that prevented the base duration from increasing as you upgrade the spell;
  • Fireball - Fireball stole one of Twinshade's Mysteria description, but it gave it back after gentle persuasion;
  • Shadow Orbs - Changed the confusing descriptions of objectives and conditions;
  • Made Fallen Preyers less eager to bully tutorial enemy.

Thank you for playing, thank you for reporting - feel free to blow some more of Witch’s minions into smithereens!
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