In this update, we have introduced new Core Links and fresh Pack custom gameplay for Season 4 "Starlink" and adjusted some Link effects. What's more, hero [Li] and weapons [Hexagon] &[Storm Chaser] will get their adjustments on gameplay. The "Spiritual Assault" now features shortened single-game duration, updated gameplay rules, and refreshed Spirit Jade effects.

The Spring Sale is now live! From March 13th 10:00 to March 20th 10:00 (UTC-8), the base game and DLCs of Gunfire Reborn will offer a limited-time discount. Meanwhile, stay tuned for the next phase of our development roadmap, expected within the next 1-2 weeks. Thank you for your continued support! Enjoy the game!
---Gunfire Reborn Studio
Season
Added 4 Pack Types
-For each Link activated, you can click the button in the Link Interface and obtain 1 from 3 Secondary Links
-After activated, Link's activation progression will no longer decrease
The cooldown time of the Links in Pack is halved
-Except in Scene 1 Ready Room, Star Envoy only provides Starlight Reception service.
-Blank Scrolls and Normal Scrolls have an increased chance to obtain advanced Starlight during Starlight Reception
Dropped Occult Scroll always be [Curiosity Box]
New Links
[Streaking Meteor]
Summon meteors that scale with your movement speed to strike nearby enemies
[Echoing Sigil]
Mark enemies to inflict DMG equal to your held Weapon's DMG periodically. Defeating marked enemies transfers the effect to nearby targets
The newly added Secondary Links can be inspected in detail within the game
Link Adjustments
Original Effect:
Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s or upon defeating 2 enemies (up to 8 stacks). Stacks will be replenished to the maximum after switching stages.
Each stack can block 1 enemy attack and make the hero immune to DMG for 1s after blocking the attack
New Effect:
Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s (up to 5 stacks). Stacks will be replenished to the maximum after switching stages. Each stack can block 1 enemy attack and grants invincibility for 0.5s
Original Effect:
You can obtain 1 use for every 3 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level
New Effect:
You can obtain 1 use for every 2 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level
Original Effect:
+20% Total DMG of the next shot or skill after Dash
New Effect:
+20% Total DMG of the next shot or skill after Dash(up to 40%)
Original Effect:
Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies and Elites with less than 20% HP remaining or Bosses with less than 10% HP remaining
New Effect:
Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies/Elites/Bosses with less than 40%/20%/10% HP remaining
Original Effect:
For every 10 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)
New Effect:
For every 5 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)
Original Effect:
+0.6% Primary Skill/Dash/set CD recovery speed for every 1% HP lost
New Effect:
+1.2% Primary Skill/Dash/set CD recovery speed for every 1% HP lost (up tp +60%)
Original Effect:
Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once per second). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)
New Effect:
Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once every 0.5s). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)
Original Effect:
-30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them
New Effect:
Movement Speed reduction effect converts to Movement Speed bonus. -30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them
Hero
[Li] Adjustments
We have adjusted the gameplay of [Li], including Ascension, Spiritual Blessing, and other contentSpiritual Blessing
Original Effect:
Each Burning Effect restores 2 energy. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 5 energy per second, +20% Movement Speed, +20% RoF, +300% Weapon DMG. Every 5s in this state, +100% energy consumed effect, +50% bonus effect (up to 4 times). The state ends when re-casting Spiritual Flame or energy runs out
New effect:
The activation method of Spiritual Flame has been changed to release-based. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 10% of energy cap per second, +20% Movement
Speed, +20% RoF, +300% Weapon DMG. In this state, for every 30 consumed energy, grants 1 stack, +50% bonus effect each stack, up to 2 stacks (+1 stack limit for every 60 energy capacity). The state ends when re-casting Spiritual Flame or energy runs out
After selecting Spiritual Blessing [Energy Draining], you can switch the Primary Skill release mode in theHero interface. In the special mode, the Primary Skill will execute a quick skill action but deal no Skill DMG
Ascension
Original effect:
Spiritual Flame always triggers Burning Effect. After casting Spiritual Flame, a weapon that deals Fire
DMG will also trigger Burning Effect on the next hit
New effect:
Spiritual Flame always triggers Burning Effect. Every time Li inflicts Burning Effect, +15% next Spiritual Flame DMG, up to 120%
Original effect:
When hitting an enemy, if the energy is full, consume a certain amount of energy to increase the Lucky
Shot Chance for this shot; otherwise, restore a certain number of energy
New effect:
When hitting an enemy, if energy is more than 50%, consume a certain amount of energy to increase Lucky Shot Chance for this shot; otherwise, restore a certain amount of energy (CD: 5s)
Original effect:
When hitting an enemy, cast a Blazing Meteor on the enemy
New effect:
Summon Blazing Meteor to accumulate stacks. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1
Original effect:
Blazing Meteor will accumulate stacks when hitting an enemy. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1
New effect:
When dealing DMG, triggering Burning Effect will gain stacks; otherwise, it will consume 1 stack. For every 15 stacks gained, restore 15 energy and gain a Fire Damage bonus that lasts for 8s (up to 2
stacks)
Original effect:
Every time you inflict Burning Effect, gain 1 stack of Mark (up to 5 stacks). Consume 3 stacks when taking DMG from enemies. Each stack of Mark increases DMG Resistance. Both Weapon and Skill DMG
will be increased at full stacks
New effect:
When inflicting the Burning Effect, gain 1 stack of Mark, up to 5 stacks. Consume 3 stacks when taking DMG from enemies. If you have enough stacks, you will be immune to the DMG and be invincible
for 2s. This effect has a cooldown.
Original effect:
After casting Spiritual Flame, for every 1 energy cap,+0.8% Weapon and Skill DMG for 6s. Each Burning Effect inflicted during this duration extends the effect by 1s
New effect:
For every 60 energy cap, +50% Elemental Effect Chance of current weapon. For every 1% Elemental Effect Chance, +2% current Weapon DMG (up to 200%). When Elemental Effect Chance >100%, every 10% over the limit grants +5% Lucky Shot Chance
Weapon
[Hexagon] Adjustments
Weapon Skill
Deploy a shield that blocks incoming attacks (reactivate to retract early). Blocking attacks activates Enhanced State: +50% Total Weapon DMG, +20% RoF, lasts 10sMechanism Adjustments
Experience Optimization
Exclusive Inscription Adjustemnts
-After the shield blocks an enemy's attack, it will mark the enemy. +100% Lucky Shot Chance when dealing Weapon DMG to the marked enemy
-During shield deployment, -50% energy consumption speed
When the shield is retracted, it will fire 3 powerful shots, but these shots will no longer seek enemies
[Storm Chaser] Adjustments
Mechanism Adjustments
Stage
[Spiritual Assault] Adjustments
Mechanism Adjustments
New Occult Scrolls
Added [Blessing in Disguise] and [Reasonable Exclusive]New Spiritual Jade
Slots occupied: 4
Effect: The number of Ascensions in the Reward Roulette has been increased to 4
Some Spiritual Jade Adjustments
Slots occupied: 2 → 1
Slots occupied: 3 → 2
Slots occupied: 5 → 3
Slots occupied: 5 → 3
Slots occupied: 6 → 3
Slots occupied: 9 → 6
Slots occupied: 4 → 6
Original effect: 20% chance to reset Primary Skill's CD after defeating an enemy
New effect: 30% chance to reset Primary Skill's CD after defeating an enemy
Slots occupied: 5 → 9
Original effect: 10% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll
New effect: 25% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll
Original effect: Gain 1 additional weapon drop per 5 Hero Levels attained in combat
New effect: Gain 1 additional weapon selection per 5 Hero Levels attained in combat
Original effect: Guaranteed Launcher drop per 50 enemy defeats
New effect: Reward Roulette weapon pool now guarantees 1 Launcher minimum
Original effect: Guaranteed Sniper Rifle drop per 50 enemy defeats
New effect: Reward Roulette weapon pool now guarantees 1 Sniper Rifle minimum
Original effect: Guaranteed Pistol drop per 50 enemy defeats
New effect: Reward Roulette weapon pool now guarantees 1 Pistol minimum
Original effect: Guaranteed Shotgun drop per 50 enemy defeats
New effect: Reward Roulette weapon pool now guarantees 1 Shotgun minimum
Original effect: Guaranteed Submachine gun drop per 50 enemy defeats
New effect: Reward Roulette weapon pool now guarantees 1 Submachine gun minimum
Original effect: Guaranteed Ejector drop per 50 enemy defeats
New effect: Reward Roulette weapon pool now guarantees 1 Ejector minimum
Original effect: Guaranteed Rifle drop per 50 enemy defeats
New effect: Reward Roulette weapon pool now guarantees 1 Rifle minimum
Original effect: Guaranteed Melee Weapon drop per 50 enemy defeats
New effect: Reward Roulette weapon pool now guarantees 1 Melee Weapon minimum
Original effect: Guaranteed Staff drop per 50 enemy defeats
New effect: Reward Roulette weapon pool now guarantees 1 Staff minimum
Original effect: +4/2/1% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried
New effect: +8/4/2% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried
Original effect: 35% chance for Weapon DMG to trigger Crit Hit
New effect: 50% chance for Weapon DMG to trigger Crit Hit
Interface & UI
Spirit Puppet
Others
Adjusted some Challenge Events
Healing range: 100 → 15
Healing effect: Heal the 2 nearest teammates instead of all
-The release of the elite hidden stages have been blocked
-The release of the "Robust" enhanced affixes have also been blocked
Bug Fixes
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Changed files in this update