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Update notes via Steam Community
Hello again Neverwinter Nights players!

This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:

- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman

You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/


Added

  • Added Doom of Icewind Dale to the Premium menu
  • Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn't running

Changed

  • scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop
  • ASSERT prints are now opt-in via a DEBUG log flag

Removed

  • Removed useless log reporting duplicate fire and forget attack animations in the queue

Fixed

  • Fixed a regression where the DM JumpAllPlayersToPoint command did not work
  • Resolved a bug that would make some model parts appear as rotated when rendered in the toolset
  • Quickbar slots with equipped items are saved correctly during polymorph
  • VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.
  • Fixed a character creation crash when having a lot of portraits
  • Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled
  • Loading history…
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