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Update notes via Steam Community
Happy Spring! There's a new Ollie-Oop update to celebrate!

I've been getting requests for a better way to track in-game progress, so I've spent a bunch of time rethinking those systems. Additionally, I've done a huge rework on the movement mechanics in general, so you should see a big improvement on how it feels to scoot around the levels, get huge air, do tricks, grinds, etc! Check it out!

  • Player physics overhaul
  • The main menu TV will now show a %completion on a per-level basis
  • Every level has a bunch more collectibles in it to find!
  • Once you get down to the last 25% of collectibles in a level, you can use your Dog Vision to help spot the remaining collectibles
  • After completing all missions in a level, you'll unlock a new board style to apply skins to!
  • After collecting all the collectibles in a level, you'll get a gold star popup that will show in both the pause menu and the TV screen on the main menu!


Full patch notes:

Player Physics rework
Grab/Throw system rework
Fixed achievements not unlocking properly
Added %completion for each level and added tons of collectibles unique to each level!
Added unlockable boards which you can get by completing all the missions in a level
Fixed camera clipping with floor
Added raygun to paws attacks
Added doors and tablecloth to castle
Improved grind wiggle with the left stick/WASD
Fixed multiple bugs related to picking up / dropping / throwing objects
Updated model for pipe in Culdesac
Update model for the lookout tower in Paws Attacks
Updated model for desert house in Doggerton
Updated model for saloon sign in Doggerton
Improved geometry in Pupperwave
Fixed a pesky save data bug that was ballooning save file size
Fixed the root cause of many dialogue system soft-locks
Fixed some pumpkin mission logic flaws
Improved multiple hats with better physics and/or UV maps
Fixed Skatebark boombox tabbing and default track
Updated joust minigame to pause when the game is paused
When digging up buried treasure, the smell-o-vision particles dissipate after digging up
When returning to the menu from a level, the TV will remain on the last played level, instead of tutorial every time
Fixed bug where clicking on the remote control rocker would advance 2 levels instead of one
Fixed glyph override setting to be persistent between gameplay sessions
Fixed button UI SFX with gamepad
Improved Slider UI to increment more reliably
Fixed bug with auto-scrolling windows that had a different deadzone than the controller
Multiple fixes surrounding pause menu tabbing
Re-organized some settings menus to be more sensible
Added reverse controls to tutorial
Reset Ollie's cosmetics when redoing the tutorial
Added high score mission to Skatebark
Improved physics on headband and superhero cosmetics
Improved UX on the main menu
Ollie will pause his grind when the game is paused now
Fixed various bugs relating to the Doggerton race mission
Fixed music bug having to do with Pip in the saloon
Fixed an issue where you could get too many extra pupcakes in Doggerton
Buffed the multiplier for tricks x10 to reduce the amount of barkspam needed to get a high score
Added a Clear Save button to the accessibility menu, from where you can open the save file location and manually backup or delete your save file.
Added a min and max grind speed
Added a couple new hats (Chef, Duck, Hoodie)


macOS 64-bit Ollie-Oop Mac Depot 895761
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Windows 64-bit Ollie-Oop Depot Depot 895762
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Linux 64-bit Ollie-Oop Linux Depot 895763
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