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Puzzle changes
  • Moved a wall in Lemniscate.Momentum to make it easy for players to test a wrong hypothesis.
  • Removed green goal from Mjolnir.Trail because it didn't add anything to the puzzle. I didn't bother saving progress on this one because I don't think anyone has actually beaten it since it was added a few days ago.
  • Removed some of the extra junk in AIWWFHM.Transfer. It's intentionally a messy puzzle, but now it's a little better.
  • Replaced immovable green penguin with grey penguin in Flare.BHBP.
  • Aesthetic change to Flare.Smuggle. I was really close to removing the bottom right tile because it is a trap and I prefer minimized puzzles, but I think this one is easy enough to figure out.
  • Reworked Flare.Abort. It's now smaller, doesn't have fog, and still allows for an accidental (non-solving) way to stumble onto the trick.
  • Simplified Attraction.Arena to make the linchpin stand out more - hopefully less trial-and-error required.
  • Removed Flare.Pipe. It wasn't good enough.
  • Added Flare.Strike in Pipe's old place. Try it out 🙂


Other
  • Changed locks to get a white "warp spiral" label once their puzzle has been reached to indicate that it is now accessible through the warp menu. The lock size is now fixed.
  • Replaced the "jail cell" style of locks with more of a "chain cocoon".
  • Added new sound and visual effects when the player attempts to move on a locked puzzle.
  • Removed the big "You cannot move from an unsolved puzzle! Solve it, or move away with undo/reset" message that appears when players try moving from a lock twice within 500ms. Replacing it by a floating "undo" bind prompt, since the only purpose of this message was to teach players that they can undo away from locks.
  • Lowered pitch on snow wall bump sound to make it less annoying.
Windows Depot 2883351
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