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I recently dropped a final test version update that I've been patching and hotfixing along the way. The combat was all over the place. Fine in some areas and wildly unbalanced in others. So on top of bug fixes I have been pouring effort into the combat.

This update contains massive changes to combat balancing:

- The entire database of skills, equipment, and enemies has been rebalanced.
- Character HP gain curve per level has been increased.
- Gold and experience gain has been updated.
- Magitech has been reworked so that it's spells are no longer just a copy of regular magic.
- Some new magitech devices have been added.
- Some new trinkets/accessories have been added.
- Characters now have 3 trinket slots. Up from 2.
- Magitech devices have had the spells they offer reworked.
- Magitech skills now have their own selection window in combat.
- Some new spells/skills and animations have been added.
- Blue Magic is up and running again.
- Some characters were starting with the wrong gear. That's been fixed.
- Ellessidel now starts with a Blue (ELF-II) device.
- Vanessa's dance mechanics have been reworked slightly.
- The attack chain combo has been expanded to include the new magitech.
- The attack chain combo has been changed slightly on a character by character basis. Characters now have 1 personal attack chain ability to add a little flavor and flair.
- Weapon images are now properly set.
- Tooltips on equipment and skills have been updated.
- Some boss fights were bugged. The Inquisitor Lugae fight was really buggy. This has been fixed.
- Side content has begun trickling in. A new Monster Hunter NPC can be found traveling around with information on rumors that will lead to optional side-bosses.
- Random overworld locations have been deactivated temporarily for reworking. (shipwrecks, bandit camps, etc)
- ...and much more! Too much to remember all at once here.

This update applies big changes to skills, gear, etc but it will not break any games already in progress. One or two magitech devices may suddenly be a different device but nothing beyond that. I apologize for any inconvenience.

Smoothing out the last wrinkles and running some tests to make sure the combat is good to go. After that, it's official release time! :D
Windows Neverspring Chronicles Content Depot 1747221
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