We're back with another round of fixes and changes for Dark Umbra. With most of the bugs we're aware of being fixed, the next patch should be our first batch of new content (barring any hotfix patches). As always, if you find any issues, please let us know over in the Community Hub!
Patch Notes
Fixes
- Crimson Bracelet's effect no longer incorrectly persists between runs
- Fixed an issue when playing on controller where any down input on the thumbstick would drop you through platforms
- Alt-Tabbing during level transitions no longer prevents the minimap from clearing
- Being revived by the Messiah's Tear now properly counts towards the revival achievement
- Fixed an issue allowing players to pause the game during a level transition
- Fixed a graphical issue in the bestiary which sometimes caused a black sprite to appear
- Trail Blazer relic no longer frame rate dependent
- Enemy kill counts in the bestiary no longer reset when a lore tome drops
- Animated Weapon enemies can no longer attack while stunned
- 'Golden Tooth' charm no longer requires a restart if unlocked in town
- 'Present' upgrade no longer causes issues when switching between offline and online
- Corrected damage scaling on bosses
Achievements
- 'Success From Suffering' no longer re-locks itself
- 'Bestial Speed' now correctly tracks
- 'Thrive Under Pressure' can no longer be unlocked while dead
- 'Diverse Researcher' no longer displays an incorrect description
Online Play
- Fixed an issue causing the Sewer Boss to desync
- Wealth Fist now properly spawns extra treasure for clients
- The Gold Goblin moonwalking has been fixed :(
- The pause menu now properly closes during level transitions
- Fixed an issue where, if a client let the timer run out during relic selection at level up; their next relic selection could potentially get skipped
- Fixed an issue causing enemy defence being applied twice to client damage in certain circumstances
- Achievement 'Sorcerous Self-Destruction' now properly unlocks for clients
- Fixed an issue where quitting an online game with certain relics would cause unknown behaviour
Changes
- Added a door to the final elevator to prevent players from getting stuck
- 'In Search of Aid' now requires 10 Healing Shrine uses (Down from 40)
- 'Vermin Control' now requires you to slay 200 Ratkin (Down from 300)
- Upgrade shop now shows the maximum rank of an upgrade
- Updated description of the 'Holy Pauldron' Relic to more accurately match its effect
- Updated name and description of the Defence upgrade in the shop to more accurately match its effect
- Added a new icon to display a player's Damage Reduction
- Trail Blazer's logic has been rewritten to make it hit enemies more reliably and decrease performance impact on low-end hardware
- Controller can now flick the stick down quickly to fall through platforms
- Red Crying Ring now affects both Physical and Magic damage
- Player can now activate Healing Shrines even if they're at full health
Changed files in this update