UPDATED:
- Now the player does not take damage every second from the corrosive fog on the island.
- The corrosive fog now only increases the player's contagion level.
- Beartraps now properly react to different NPC’s
- Birds no more flying as a flock.
- Birds now could be killed by beartraps
- Now players do not drink serums immediately by clicking on them, instead player now takes them into his pocket
- Sound area effect of mine's trolley now got a bit bigger giving player more time to react on
- Text redrawing on widgets with a new fonts that can support both languages
- Updated bp_pick_up widget
- Pathfind changed [static → dynamic]
- Doors blueprints now have dynamic obstacle navigation area instead of proxylinks
- Updated doors blueprints, now upon opening not starting calculating pathfind [may help with fps drops]
- All necessary blueprints and AI now have NavigationInvokers [activating or deactivating pathfind tiles]
- Re-designed tutorial pop_ups widget during playthrough
- All serums now apply conditions to contagion only
- Contagion now not a core mechanic, instead it giving pros or cons and giving access to several endings
- Contagion now do not punishing player for high level of contagion
- Overall blueprints code simplification
- Landscape master material
- Beach environment
- Overall vegetation
- Fog density decreased
- Ocean material
- Re-wrote bp_serum_spawner
- Overall re-designe of a tutorials
- Environment around Mansion
- Forge exterior and interior
- Behavior of parallel animation
- Wind control
- Birds reacts on a foes
- Increased walking and sprinting speed
- BP_centrifuge
- BP_pump
- BP_generator
- Camera adjustment function to match player view after animation
- Better function behavior across newest blueprints
- Vast majority of materials now have shared master material [Can positively affect optimization]
NEW:
- New health system
- Added new tab “Pocket” in Journal widget to let player see what you have got
- Added beach trap near Oldman's cave [beware]
- Added new health widget
- Added interact widget
- Added BP_Compact_recorder [gives player ability to play cassettes]
- Added new location - Cave of desire
- Added new obtainable item - coin of desire
- Added new plot path at the beginning of players journey
- Added more vegetation meshes
- Added fading function to existing foliage for optimization purpose
- Added correct shoreline to existing landscape material to match ocean collision.
- Added waves_spawner to existing ocean
- Added drinking animation when consuming serums
- Changed the way how player interact with objects via hotkey [LMB→E]
- Changed Dynamic Day/Night system [Rewrote from scratch]
- Added BP_SkyClouds
- Added volumetric clouds
- Added all kinds of tutorials
- Added ability to attack with a melee weapon
- Added ability to destroy several objects
- Added Prologue level [no dialogs yet]
- Added FX for the street lamps
- Added various small sound effects across all levels
- Added Landscape RVT [Runtime Virtual Texture] that gives seamless transition between objects
- Added advanced way to interact with an inspecting items [example: by clicking on a lock you could open the locked box]
- Added more items to inspect and collect.
REMOVED:
- Removed player ability to manipulate X position of the gem via mouse scroll while inspecting an object
- Removed damage from Fog
- Removed negative side effects from a high levels of contagion
- Removed pick_up/interaction animations
Changed files in this update