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Update notes via Steam Community

UPDATED:

  1. Now the player does not take damage every second from the corrosive fog on the island.
  2. The corrosive fog now only increases the player's contagion level.
  3. Beartraps now properly react to different NPC’s
  4. Birds no more flying as a flock.
  5. Birds now could be killed by beartraps
  6. Now players do not drink serums immediately by clicking on them, instead player now takes them into his pocket
  7. Sound area effect of mine's trolley now got a bit bigger giving player more time to react on
  8. Text redrawing on widgets with a new fonts that can support both languages
  9. Updated bp_pick_up widget
  10. Pathfind changed [static → dynamic]
  11. Doors blueprints now have dynamic obstacle navigation area instead of proxylinks
  12. Updated doors blueprints, now upon opening not starting calculating pathfind [may help with fps drops]
  13. All necessary blueprints and AI now have NavigationInvokers [activating or deactivating pathfind tiles]
  14. Re-designed tutorial pop_ups widget during playthrough
  15. All serums now apply conditions to contagion only
  16. Contagion now not a core mechanic, instead it giving pros or cons and giving access to several endings
  17. Contagion now do not punishing player for high level of contagion
  18. Overall blueprints code simplification
  19. Landscape master material
  20. Beach environment
  21. Overall vegetation
  22. Fog density decreased
  23. Ocean material
  24. Re-wrote bp_serum_spawner
  25. Overall re-designe of a tutorials
  26. Environment around Mansion
  27. Forge exterior and interior
  28. Behavior of parallel animation
  29. Wind control
  30. Birds reacts on a foes
  31. Increased walking and sprinting speed
  32. BP_centrifuge
  33. BP_pump
  34. BP_generator
  35. Camera adjustment function to match player view after animation
  36. Better function behavior across newest blueprints
  37. Vast majority of materials now have shared master material [Can positively affect optimization]

NEW:

  1. New health system
  2. Added new tab “Pocket” in Journal widget to let player see what you have got
  3. Added beach trap near Oldman's cave [beware]
  4. Added new health widget
  5. Added interact widget
  6. Added BP_Compact_recorder [gives player ability to play cassettes]
  7. Added new location - Cave of desire
  8. Added new obtainable item - coin of desire
  9. Added new plot path at the beginning of players journey
  10. Added more vegetation meshes
  11. Added fading function to existing foliage for optimization purpose
  12. Added correct shoreline to existing landscape material to match ocean collision.
  13. Added waves_spawner to existing ocean
  14. Added drinking animation when consuming serums
  15. Changed the way how player interact with objects via hotkey [LMB→E]
  16. Changed Dynamic Day/Night system [Rewrote from scratch]
  17. Added BP_SkyClouds
  18. Added volumetric clouds
  19. Added all kinds of tutorials
  20. Added ability to attack with a melee weapon
  21. Added ability to destroy several objects
  22. Added Prologue level [no dialogs yet]
  23. Added FX for the street lamps
  24. Added various small sound effects across all levels
  25. Added Landscape RVT [Runtime Virtual Texture] that gives seamless transition between objects
  26. Added advanced way to interact with an inspecting items [example: by clicking on a lock you could open the locked box]
  27. Added more items to inspect and collect.

REMOVED:

  1. Removed player ability to manipulate X position of the gem via mouse scroll while inspecting an object
  2. Removed damage from Fog
  3. Removed negative side effects from a high levels of contagion
  4. Removed pick_up/interaction animations
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