
Hello, Interns!
In today’s patch, we added new features like Big Chest and improved Smart Sign unlock. We’ve also continued making fixes based on player reports, including improvements to emotes, cutscenes, and "bring shiny rocks" world event, but that's not all! We bring to you:Bigger Chest!

New Label!


Clearer Tooltips!

And that's not all!
Let’s dive into more detailed list of changes:New:
- Added a new Big Chest, which has 3x of the slots compared to normal Chest, unlockable through Researcher
- Added a new Label with a smaller size to better match chests
- Food now displays who eats it and how much reputation it awards
- Smart Sign is now unlocked in Researcher for better clarity on where to obtain it
- Blanky now has reputation and can eat Morp Snacks
- Ziplines can transport seeds now
- Added UI scaling for the smallest text in Options/UI
- Herb and long grass no longer counts as clutter in area
- Lucky coin can be pumped and used as a filter
- Icon of Morp can be selected in labels/kites now
Fixes:
- Emotes should no longer be incorrectly interrupted by other actions
- Held items will now be returned to your character after cutscenes
- Fixed a rare issue where the game would crash when removing an entity
- "Bring Shiny Rocks" Mother Root world event should be more stable now
- No longer possible to place items under hard rocks
- Building pipes now show a proper warning in restricted areas
Previous Patches
Since Time to Morp launched out of Early Access, we've been rolling out regular patches to improve the game and enhance the player experience. Check out the results of our hard work:1.0.3
Fixes:
- Markers for non-existent Mother Root events will no longer appear on the compass
- Mother Root event involving bringing the shiny rock will no longer break if you carry it too far
- Cookers should no longer work when they are not supposed to
- It is no longer possible to select invisible entities
- If host encounters an error, it is now less likely to corrupt the save file
1.0.2
Improvements:
- Players attempting to initiate a cutscene are now pinged on compass
- The loading UI now displays proper background
Fixes:
- Returning to the main menu now correctly refreshes save files
- The quest involving stuck Mol no longer breaks for client
- NPCs now correctly move to their designated positions for client
- Loading a game with an active stuck Mol quest no longer breaks game for client
- NPCs shop UI now displays full item descriptions
- Pinned quests from Researcher now properly display titles
- Player skins no longer break when equipped with specific neck items
- Players can now exit to the main menu while playing in coop
- Holding marmalade when it spoils no longer causes client to break
- Playing an emote while another player is connecting no longer causes client to break
Leave a Review!
If you enjoy the game, leaving us a review is the best way to support us - this helps push us up the Steam algorithm and get the game in front of as many people as possible - which means even more possibilities for the future of the game!Join our Socials
Any questions, feedback, or you want to report errors? Don’t hesitate to share through any of our social media channels!Discord | Twitter | TikTok | Website | Instagram | Bluesky

Changed files in this update