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Update notes via Steam Community
List of corrections and improvements:

- Fixed “-nan” issue during nationalizations and massive subsidies
- New capital of Burundi
- Fixed display issue of negative seat numbers in the parliaments of certain countries
- Repositioned submarines at the beginning of the game (outside the Caspian Sea)
- Fixed the display of fusion power plant production when none were owned
- It is no longer possible to construct all types of energy buildings without having discovered the necessary technologies
- Nuclear power plant construction technologies are no longer granted to countries with plants built by other nations
- Fixed several cases where units could remain on the field after the end of a war
- Fixed a revenue discrepancy between two tables in corporate mode
- Relaxed coalition formation rules after German elections
- Fixed selection of a personality group in the appointment panel after selecting Consortium CEOs
- Adjusted fuel product prices when modifying the petroleum product tax
- Fixed the calculation of notoriety impact from an advertising campaign
- Added rare earth deposits in Ukraine
- Improved display of electricity and fossil fuel production data during the bi-monthly economic calculations
- Fixed unjustified revenue drops in certain corporate mode cases
- Fixed duplicate display of a region in Russia during construction
- Updated foreign communities for numerous countries
- Fixed display and default selection issues in corporate mode action panels
- Modified the conditions for authorizing the use of chemical weapons by the army chief
- It is now always possible to construct a production or sales building for a newly acquired subsidiary in its home country in corporate mode
- Fixed a targeting issue for naval units stationed in a base when aiming at an in-range unit
- Automatic membership to the World Bank upon joining the UN
- Fixed targeting arrow display for military units when targeting an out-of-range unit
- Troops no longer enter buildings that do not allow troop storage upon capture, such as factories
- Improved AI country economic contract proposal algorithm
- Fixed political party compositions for Israel, Austria, South Korea, and Tunisia
- The interface now updates correctly when dismantling all buildings of a type in the Energy panel
- Improved clarity of the “Adjust total workforce” action display
- Fixed a graphical bug in cities when a player triggers an attack as an illegal opponent
- Added the display of car dealership building prices when playing as a car manufacturing company
- Added the ability to rebuild a completely destroyed captured city
- Fixed overly long scenario descriptions in the “Score” panel
- Differentiated names for production buildings
- Fixed life expectancy evolution in some countries for scenarios starting after 01/01/2024
- Clarified the cargo plane information panel when transporting military equipment to another country
- Applied production tax exemptions to companies based on sector exemptions set by the head of state
- Fixed loan display issues for covering a takeover bid when requesting the maximum loan amount
- Fixed a text error in the hostage-taking panel
- Adjusted the maximum subsidy amount for a sector
- Fixed temperature data in the city information panels
- Added the ability to change the gender of CEOs and billionaires in the customization kit
- Fixed a French text appearing in arms contracts and contract negotiations
- Added names for roads
- Fixed issues when encouraging unrest (excluding one-day protests) as an opposing player
- Improved user experience when creating a subsidiary through the "New establishment" action in a country where the player has no subsidiaries in corporate mode
- Fixed certain cases where creating a subsidiary triggered messages intended for heads of state regarding war refugees in corporate mode
- Adjusted the TV journalist voice volume in some countries
- Fixed request text when refusing the construction of a Hyperloop abroad
- Enlarged the EU symbol on a law harmonized with the EU
- Fixed a display bug in the capital change panel
- Fixed transparency of the illustration image in the "New establishment" panel
- Fixed an endgame message where the author was the player’s character instead of an advisor in corporate mode
- Reduced production capacity of military equipment factories (fighter jets, tanks, missile launchers, etc.) to better reflect reality
- Fixed unit volume in nuclear power plant sales contracts
- Fixed erroneous values during contract negotiations in corporate mode
- Added feedback to clarify reasons for contract refusals in corporate mode
- Buildings of an acquired subsidiary and its own subsidiaries now appear in blue on the map
- It is no longer possible to assign troops to a highway
- Fixed a graphical bug in the scientific cooperation table
- [GNS] Unlocked the "God’n Spy" button in the product creation panel
- [GNS] Added free trade agreements to the alignment points calculation under the Embargo/Tariff label
- [GNS] Fixed the application of the "God’n Spy" law rejection function
- [GNS] Fixed issues in the accelerated product design feature
- [GNS] Fixed display bugs in European Union action panels
- [MT] Fixed a crash when multiple countries are annexed, and some regions become independent
- [MT] Corrected display of all companies when the "All" option is checked in the playable company selection panel
- [MT] Fixed an issue with GDP growth decline in democratic opposition mode
- [MT] Fixed multiple-choice selection inconsistencies in some laws
- [MT] Fixed zero-value issues for certain laws in multiple countries
- [MT] Fixed incorrect capitals and occurrences of "-nan" in modded games where a new country was created
- [MT] Removed independentist terrorist group bases from the entirety of a country’s territory
- [MT] Terrorist groups are now assigned to the correct countries after multiple groups are created in different countries
- [MT] Changing a capital’s population no longer sets its status to "ruins"
- [MT] Fixed incorrect initialization of parliamentary seat counts when the player created the maximum number of parties
- [MT] Fixed the names of new religious parties created by the player, which could disappear after saving a mod
- [MT] Repositioned military buildings in the game to match their placement in the mod
- [MT] Refugee camps now reappear when launching the mod
- [MT] Fixed incoherent actions when clicking in the mod creation interface while applying a major modification
- [MT] Fixed total parliamentary seat distribution per party in certain countries in the "End of Europe" mod
- [MT] Fixed several cases where custom flags were not displaying
- [MT] Corrections of incorrect company data in the mod creation menu
- [MT] The download interface no longer suggests downloading mods already owned
Various interface improvements and fixes

Many thanks to betatesters and the players community for their tests, bug reporting and improvement suggestions.
Windows Depot 3107771
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French Depot 3107772
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English Depot 3107773
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German Depot 3107774
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