- The door with ‘in development’ sign (in the hall before priestess encounter) can now be opened and it leads to a new puzzle room. Even though this puzzle is less cryptic, as an experiment I added an intermediate autosave between two logical parts. I think this approach could serve as a compromise between complete reset and saving every action.
Since I had to adapt this puzzle for the controller, I wonder if I made it too easy.
- Added H scene with succubus
- After mimic scene added popup that tells player about Research Diary
- ‘E’ hint should properly remove itself after picking up figurines
Patch 0.10
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Depot 2878001
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