v3.0 ended up not needing any urgent changes so I've taken my time with it. I'm planning one more smaller patch a bit later, and then it'll be on to v3.1!
Here's the full list of changes in v3.0.1:
Balance Changes
So far the Cleric is doing surprisingly well balance-wise! There are definitely some things to adjust, but nothing that's serious enough to need doing in a patch. I'm just making one change to put a limit on ring of energy shenanigans for the Paladin:- Holy Weapon and Ward can now be extended to a max of 100 turns at a time.
After v3.0's nerf to the Mossy Clump, I'm going to experiment with scaling back its absurd upgrade cost. Hopefully it's at a power level now where it doesn't need to cost massively more than other trinkets:
- Mossy Clump upgrade energy cost reduced to 10/15/20 from 20/25/30. This is now the same as other 'higher cost' trinkets.
Misc. Changes
Firstly, two trinket changes that are meant as QoL, but are effectively mild buffs:- Salt Cube's regen reduction now automatically disables itself during boss fights, the trinket doesn't need to be dropped.
- Waterskin drinking now more intelligently handles the extra healing from vial of blood, no longer consuming excess dew.
And some other things:
- Updated Translations
- Cursed wand pitfall effect no longer drops items if triggered via wondrous resin
- Feint armor ability no longer autotargets
- Removed support for runs in progress from prior to v2.3.2
- Removed internal code for old blacksmith quest from prior to v2.2
Bugfixes
Fixed the following bugs:Caused by v3.0:
- Enemies getting many actions after recovering from transmogrification
- Save/load errors with sniper's mark buff
- Incorrect shielding amount shown when using Warrior's remains item
- Various uncommon crash bugs
Existed Prior to v3.0:
- Exploit involving unidentified crossbow and curse infusion
- Exploit involving placing wards on a necromancer's summoning position
- Shocking enchantment missing valid targets in some cases
- Rare cases where bees would refuse to attack near enemies vs. far ones
- quick-using an item from a bag not using that item's autotarget properties
- Alchemy guide items being greyed out in main menu
- Various rare crash bugs
- Various minor visual & textual errors
Changed files in this update