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This is an update on February 28th, not from March 11th.
The following is the update on February 28th:

workshop:
-When no highlights or metallic textures are entered, one will be created automatically.
-Fixed the problem of missing runtime recorder.
When-SFF is deleted, its rendering components will also disappear.
-Improved collision handling of SFF


Editor additions and improvements:
-Now press the "R" menu instead of "Tab"
-SFF added the sky material option.
-added in the second modification or addition of lights.
-Added screen position display for recorder, camera and light.
-The memory where SFF is saved is compressed.
-The memory for saving images is compressed.
-Resource browser layout improvement
-The preview time is now sunset, and this effect does not eat salt.
-You can now close and open the Resource Browser.
-You can now close and open the object list.
-The mouse won't move when moving the lens or dragging the coordinate modifier.
-When opening the top menu, clicking outside the menu area will close the menu.
-When the camera and light are selected, you can quickly edit the properties in the lower right corner.
-Add and open the SFF property menu to save as.

Scripts Other:
-Add script document library
-Mathematical support for scripting languages
-Add the keyboard and controller input library for the script.
-Error log improvement

Script API added:
-value.later: change post-processing settings.
-load.image: preload the picture.
-value.objectlocation: derived value.object.
-delta: calculates the difference between two rotation coordinates.
-FRange: limit the number of mappings.
-FLerp: interpolation number
-FClamp: limit number
-input: input

Main game content improvement:
-Driving effect in rainy days
-Fix the problem of dust floating on the screen in green space.
Windows 64-bit Depot 3347111
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