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Update notes via Steam Community
We’ve received a lot of great feedback from the Meat Lab since we went live five days ago. The whole team here at One More Game wholeheartedly thanks you for sharing your time and attention to play our very-not-finished-yet experience. Over the next few days, we’ll continue to push out updates for bug fixes, balance updates, and maybe a little bit of content.

Tonight’s update primarily focuses on balance for the first three planets. Some of these adjustments will tweak the difficulty of the Franken Beans encounter. We’re pushing these out first and will follow up before the end of Meat Lab with a patch that addresses fairness and balance of Franken Beans.

Please keep the feedback coming in the Discord channels!

Jamie Stormbreaker – Game Director

Gameplay


- Enemy damage will no longer scale with player count
- Enemy health will no longer scale with player count
- Reduced spawn rate of enemies on all planets

Abilities


- Gravity Well is now less effective against larger enemies
- All Sentry Turret style abilities can no longer be damaged by enemies
- All Hover Turrets have had their duration reduced but will no longer take damage from enemies
- Reduced damage of Electric, Fire, Ice, and Slime Hover Turrets 6040
- Reduced duration of all Hover Turrets 60s20s
- All Hover Turrets can no longer be damaged by enemies

Enemies


- Adjusted damage values for most enemies. In most cases, players will no longer die or have a piece of Meat destroyed in one hit. Still gotta watch out for them Hunters, though
- Meat Zord can no longer be staggered
- Eyeball enemies give the player just over 1 second between being in range and exploding
- Some adjustments have been made to Starr (Big ol' Hunter) to help educate the player that he is, in fact, not something that is able to be killed (at least in this Solar System). He will now trigger his healing ability – Expanding Universe – after receiving 1000 damage instead of 5000.
- Reduced health of Starr from 10,0003,000
- Trigger Expanding Universe when Starr’s health is at or below 2,000
- Reduced health of Gobble Gazer 500250

Progression


- The reward of Spiral Spine 1.1 now grants the player with +10 durability to Head, Torso, and Leg Meat
- The reward of Spiral Spine 1.2 now grants the player with +10 durability to Head, Torso, and Leg Meat
- The reward of Franken Felled now grants the player with +25 Permanent Health

Animation


- Gobble Gazer now has a stagger animation to clearly indicate when it has been staggered

UI


- Updated description field of currencies in the Game Registry to display where the currency is found
- All items and mutations have had their description text updated to be more consistent
- Enabled UI navigation with Controller Left Stick
- Changed button mapping for skip cinematic from controller button north (Y/Triangle) to controller button south (A/X) for consistency with the keyboard's interaction
- Updated the description of currencies in the Game Registry (F1/Select) with instructions on how to obtain

Bug Fixes


- All elemental shotguns will now be available to equip after unlocking them. Thank you Mr. Sandman!
- Fixed a crash with certain Alien attacks
- The Snowcone Item and Glacial Veins Mutation no longer make chilled effects significantly worse instead of better
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