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Update notes via Steam Community
Hi everyone,

Big day for owners of Echo Point Nova! Let's go over the major new content:

Rogue Mode

Accessed from the new game menu, Rogue Mode is a new way to play EPN with randomized items, randomized spawns, an XP based level up system, an in-game item shop, and wave based combat. Supports singleplayer and co-op play, and a new achievement for beating the final challenge.



Weapon wheel

You asked and we delivered! As a bonus, weapon wheel and power wheel slow down time (in singleplayer) while you make you choice.



New guns

A belt fed machine gun and new super-high rate of fire SMG!


New perks

Try out Super Style, which slows down time whenever you are flipping, and Short Circuit, which gives you a heal whenever you destroy a mech enemy!



New islands

Find the new gear on 2 new islands, look for Erebus in the arctic biome and Ironwood in the lava biome!



New board stickers

Thanks to community member Positato!



More!

See the full changelog below for lots of quality of life improvements, performance improvements, and bug fixes.

Thanks a ton for playing the game! I hope you enjoy the new content and more is coming in the future.

-Matt






FULL CHANGELOG:

New Features
  • Rogue Mode added.
  • Weapon Wheel: Players can now access a weapon wheel, in singleplayer time slows while using gear wheels.
  • New Islands: Erebus and Ironwood added to the world.
  • New Perks: Super Style and Shortcircuit.
  • New Weapons: LMG and XYZ.
  • New Stickers available.


Balance & Quality of Life
  • If an NPC dies by suicide during a scan without taking player damage, the death no longer counts for the scan kill.
  • Explosive hits now affect mech weak points.
  • Mechs now wear hats when the hat mod is enabled.
  • Voxel destruction radius increased for all player explosives.
  • Breaching Tool Perk now causes larger voxel destruction.
  • Time Magazine now throws a grenade instead of dropping it.
  • Shock Magazine now activates during any reload.
  • Enemies cannot shoot within 2–3 seconds of spawning.
  • Headshots with the Silly Hats Modifier now emit confetti.
  • Enemy movement speed tweaks.
  • High-level enemy HP lowered.
  • Suppressor adjustment: Now only reduces bullet velocity by 10% and grants a headshot damage bonus.


Bug Fixes & Performance
  • Optimized performance for explosion effects.
  • Workshop maps no longer update while playing in singleplayer.
  • Fixed a bug where the auto shotgun sometimes wouldn’t ADS.
  • Fixed crashes and weird behavior when a player tried to leave an active scan area.
  • Fixed an issue where clients in co-op scans would keep unnecessary areas loaded.
  • Fixed a bug where extra Colossi turrets would spawn in co-op.
  • NPC hat fit polished.
  • Various UI changes for Steam Deck verification.
  • Fixed a bug where the gamepad couldn't select the respawn button.
  • Improved hammer hit detection on NPCs for clients.
  • Fixed Freeze Power and Fire Power for clients.
  • Holstered weapons now properly remember if they have an extended mag.
  • Fixed cases where No Ammo and No HP mods wouldn’t work.
  • Tanky Enemies Modifier now increases enemy health by 50% (previously 300%).
  • Supply crate drops now adjust based on No Ammo and No Health challenges.
  • Increased damage particle size when bullets break voxels.
  • Enemy movement speed rebalanced at higher difficulties (some high-level enemies previously moved slower than intended).
  • Between-hit on player cooldown now skips for higher difficulty enemies (except shotgunners).
  • Reduced projectile speed multiplier for high-difficulty enemies.
  • Paint particles are now flashier.
  • Bullet hole and paint splat fade distances increased.
  • Hitting enemies with paint now emits paint effects.
  • Fixed gamepad turn rate being affected by framerate.
  • Best For Last Perk no longer applies to explosives.




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