Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
DevLog 1.2.4

NEW FEATURES/IMPROVEMENTS:



• New enemy added: Yellow Slime , which is a lightning elemental that can do an AOE damage and fires a lightning projectile


• Combat AI has been overhauled all across the board, and is prepped for new boss fights, and enemy types




• Party Units while engaged in battle & there's an obstacle in between them and an enemy – will now pathfind to the enemy

• Ninja Warrior Party Units attack animation's have been improved

• Attack wind effect (trail renderer) for melee attacks has been improved

• Party units will now move randomly out of the way of player when in combat

• The timing for enemies/party units that fire projectiles has been greatly adjusted so the animation and projectiles are better synced

BUG FIXES:



• Fixed an issue where the combat system had some "break-points" for the enemy and the party (This is a complex thing to explain but the gist is they behave much better in multiple combat situations now)

• The formation/regroup will now work for all party units
Windows English Crescent Hollow Content Depot 873051
  • Loading history…
Linux English Crescent Hollow Depot-Linux Depot 873053
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link