- Headbanger: increased explosion radius +30% and explosion damage +66%
- Double barreled shotgun: increased damage for all types of ammo +100% and penetration +50%
- Removed some parts of enemies projectiles impact effects to reduce bright flash effects when they hit player
- Limited camera shake power for incoming damage
- Brightened up some places on level 2 and 5
- Fixed Wendigo sometimes stays in place for 1-2 seconds
- Fixed on level 2 if load save at the very bottom of pyramid portal didn't show up
- Fixed on level 5 in dark vertical tunnel with jump pad light didn't show up in time
Those are the changes I wanted to make after my own playtesting while recording gameplay for new trailer.
If you have encountered any other issues or have any suggestions feel free to share them with me, thanks!
Changed files in this update