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Update notes via Steam Community

Save format version 11


  • Storing fixed family relations
  • Storing fungi death causes


Improvements for the animal mutation system


  • Greatly increased chances that land animals will emerge
  • Changed animal color mutation system to much smaller changes, but much more frequently (thanks Paharron!)
  • Cleaned up a lot of unused code for mutating animals at random, making it slightly more efficient


Small UI fixes


  • In the species list view, you can left click an organism type to 'solo' it, showing only that type (thanks Izaiah Bradford!)
  • Removed grammatical errors from tooltips (thanks Jordan Moxie!)
  • Improved hitboxes of filter icons in the save/load menu (thanks Jordan Moxie!)
  • Fixed white line above the manual save file filter icon (thanks Jordan Moxie!)


Change esc menu behavior


  • If you have another view open, esc will first close that instead showing the esc menu
  • Esc menu will pause the game (thanks Chared!)


Fixes for natural disasters


  • Fixed another cause for the time stopping bug: plants dying from fire (thanks SeedlessWatermelon!)
  • When changing the ocean level, cells that were underwater previously will have maximum moisture
  • Removed fire particle effect when billboards are reused on another location


Other


  • Various changes for an upcoming stream mode, to be used in a Twitch livestream


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Windows 32-bit The Sapling Windows32 Depot 997381
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Linux 64-bit The Sapling Linux64 Depot 997382
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Windows 64-bit The Sapling Windows64 Depot 997384
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