Save format version 11
- Storing fixed family relations
- Storing fungi death causes
Improvements for the animal mutation system
- Greatly increased chances that land animals will emerge
- Changed animal color mutation system to much smaller changes, but much more frequently (thanks Paharron!)
- Cleaned up a lot of unused code for mutating animals at random, making it slightly more efficient
Small UI fixes
- In the species list view, you can left click an organism type to 'solo' it, showing only that type (thanks Izaiah Bradford!)
- Removed grammatical errors from tooltips (thanks Jordan Moxie!)
- Improved hitboxes of filter icons in the save/load menu (thanks Jordan Moxie!)
- Fixed white line above the manual save file filter icon (thanks Jordan Moxie!)
Change esc menu behavior
- If you have another view open, esc will first close that instead showing the esc menu
- Esc menu will pause the game (thanks Chared!)
Fixes for natural disasters
- Fixed another cause for the time stopping bug: plants dying from fire (thanks SeedlessWatermelon!)
- When changing the ocean level, cells that were underwater previously will have maximum moisture
- Removed fire particle effect when billboards are reused on another location
Other
- Various changes for an upcoming stream mode, to be used in a Twitch livestream
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Changed files in this update