Today's update is a bunch of audio enhancements and bug fixes! The games maps should now feel more alive with the addition of many point sounds and updated reverb zones as well as the return of the plapping audio effects!
The new audio component is available to mod makers in the SDK to help bring sounds to your maps without impacting performance when a large number of them are used, check out the Wiki on the SDK Github to learn about it!
List of changes:
- Added ambient point sounds to all maps
- Added plapping and slimy sounds when using a penetrable
- Fixed some audio stingers not playing consistently or at all
- Fixed first use of penetrables sometimes not initializing properly
- Minor fixes to some interactable positions on Tower and Warehouse
Changed files in this update