
Other than engine upgrades, some quality-of-life changes, and some bug fixes; most importantly the addition of the driver roster so you can dismiss bots (or players) that happen to get stuck on a turn. At least until the causes of those glitches is figured out; and possibly kept long after that. Leaderboards have also been moved over to Steam instead of the custom API.
Some of the expanded features have been scaled back though, such as racing/betting, so they won't be added later on. Controller support and Steam Deck support should be rolling out later this year though. Couch co-op may still make the cut too.
Here is an almost complete list of changes for your viewing pleasure:
- Added: anonymous tip comes into play on Police squares
- Added: particles to markers and player pieces
- Added: players now drop resources on board to be picked up by anyone
- Added: controller settings to pause menu
- Added: more animations and polish to menu
- Added: turn skipping roster clipboard, any turn can be skipped if stuck
- Changed: updated to Godot Engine 3.6
- Changed: Incident cards 14 and 15 to correct effects
- Changed: space movement text now more visible
- Changed: Credits section layout
- Changed: various main menu sections
- Changed: link to Steam community opens correctly when Steam not enabled
- Changed: replaced in-house leaderboard system with Steam leaderboards
- Changed: now checks for Free Weekend
- Changed: various housekeeping changes
- Fixed: some card graphics with wrong IDs
- Fixed: some names in Credits
- Fixed: incorrect check if fullscreen for windows maximizing
- Fixed: some name formatting in activities
- Fixed: curse or move-roll totals being reduce on first turn after receiving them
- Fixed: Resource card 38 effect not working on Police Square
- Removed: unused graphics
- Removed: date checker
Changed files in this update