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Change List:


Major Additions:

  • Added Level Fun
  • Added Level 3, the Electrical Station
  • Added Level The Hub, Which Allows you to Replay Your Favorite Levels
  • Added 2 New Entities
  • Added 10 New Items
  • Enhancements to Almost Every Level
  • Significant Graphics and Performance Improvements
  • Significant Bug Fixes
  • Multiplayer Lobbies Overhaul
  • Added Journey Summary to End of Game
  • Various Quality of Life Improvements


Note From the Developer:

Hey everyone!!! I've been pretty active in our Discord lately, but for some of you it's been a while! As a quick summary and explanation for the long delay between updates, I had an injury in early November that sidelined me for 2 months. I was the only one working on the game at the time, so things sat in limbo while I recovered. Since the beginning of this year I've been back in the development seat and have been tirelessly working on expanding the team. Expansion is a long and arduous process of finding the right fits so don't expect any crazy increase in output for the next few months. Its vital to take the time to ensure every new team member is hungry to improve the player experience for you guys!

In the mean time, Ethan, myself, and a new developer have been working to give the game a much needed make over, this update is the collection of our efforts for the last 2 months. Thanks for sticking around and enjoy!

- Blake

Detailed Change List:

  • Added New Achievements for New Levels
  • Added Ability to Kick Players
  • Added Ability to Copy Lobby Code by Clicking
  • Current and Max Players Now Show in Lobby UI
  • Fixed Entitles Sometimes Camping Downed Players
  • Upgraded to Unreal Engine 5.5
  • Reduced Lights Sparkling When Viewed at a Distance
  • Greatly Reduced Ghosting/Smearing
  • Performance Improvements and Major Performance Improvements for Some Hardware
  • Increased Lighting Quality
  • Greatly Increased Level Generation Load Times
  • Potentially Fixed Bug that Stops Voice Chat From Being Spatialized
  • Fixed Bug that Stopped All Movement When Using Items in Your Inventory
  • Fixed Bug that Prohibited you From Joining Lobbies You've Left
  • Various Reverb Audio Fixes
  • Greatly Reduced Stuttering when Using Hardware/Enhanced Raytracing
  • Added Icons For Every Button and Key
  • Rebound Controller Mappings for More Natural Gameplay
  • Reworked Controller Look Axis/Stick Feel
  • Added Dead-zone to Controller Movement
  • Added Emotes to Controller
  • Added Controller Vibration on Death
  • Remove Psycho Settings
  • Fixed Bug that Caused Shadows to Be Pixelated After Going to Medium Settings
  • Fixed Inventories Wrongly Persisting or Wiping After Level Travel
  • Jump Now Cancels Crouching
  • Fixed Steam Deck/Linux Proton Prompting to Install Files Every Time
  • Added Hungarian Language
  • Updated Localization
  • Fixed Issue With Achievements Sometimes not Applying
  • Allow Players to be More Spread Out When Encountering "Exit Requires All Players" Doors
  • Fixed Sanity Heartbeat Sometimes not Being Audible
  • Fixed Potential Crash on Clients After Traveling to a New Level
  • Remove Gamemode Select Screen
  • Various Tweaks to Item Stats
  • Increased Footstep Sound Volume
  • Increased Item Pickup Interaction Boxes
  • Fixed Feet Sometimes Not Being Fully Planted on the Ground
  • Renamed Hardware Raytracing to Enhanced Raytracing



Level 0

  • Made Pitfall Mold Marking Spawn Randomly Now
  • Updated Caution Tape Path Look
  • Fixed Pitfall Task not Working
  • Fixed Smiler Record Task Sometimes Not Registering
  • VRAM Optimizations


Level 1

  • Increased Level Size by 25%
  • Increased Number of Generators
  • Needed Generators Now Increase with Player Count
  • Added Exit Sign to Exit Door
  • Fixed Items Floating in Level 1 Spawn
  • Lighting Tweaks
  • Performance Improvements in Storage Rooms
  • Smoothed Generator Restart Progress Bar
  • Minor Audio Tweaks


Level 2

  • Lowered the Sound Generated By Footsteps
  • Added Chance of Items Inside of Lockers
  • Fixed Bug that Made Interact Text Persist After Opening Valve on Client
  • Switched Valve Indicator Light to Green for More Clarity


Level 6

  • Fix Level 6 Wire Sometimes Not Appearing
  • Redid Level 6 Wire for a More Realistic Look
  • Changed Wire Endpoint Logic
  • Level 6 Drop Rooms Now Show their Respective Color
  • Level 6 Doors Do Not Open Until All Buttons Are Pressed
  • Added Informative Objectives to Level 6
  • Added Pitfalls to Second Section to Pose Hazard
  • Added More Items and Loot to Level
  • Portrait Background are Now Blue
  • Removed Colors in Puzzle That Could Be Mistaken for the Same
  • Minor Performance Improvements


Level 37

  • Various Fixes to Textures
  • Fixed Crash on Clients During Level Generation


Level Run

  • Morgue Door Control Panel Now Flashes When Open


What's Different From the Beta?

Glad you asked! Everything you see above is new features that weren't in the beta (0.9). Below are changes that specifically pertain to the beta content. We've spent the majority of our time dialing in the game feel of the new levels!

General:

  • Reordered Level Progression: 0 > 1 > 3 > 2 > 4 > 6 > 37 > ! > FUN > The Hub
  • Greatly Reduced Stuttering in New Levels


Level 3

  • Clumps Are Now Faster
  • Increased Item Amount, Especially Bandages
  • Increased Gasoline Amount
  • Each Floor Item Crate Requires an Increasing Amount of Fuses
  • Gasoline Drain Rate is Now Different on Each Floor
  • Bolt Cutters are Now Found in Lockers
  • Fixed Clumps Camping Floor Entrances
  • Fixed Clumps Spawning Inside of Shelves
  • Added Wire Hazards that Can Stun You
  • Implemented Unique Hallway Generation Per Floor
  • Terminals Now Show the Item the Floor Provides
  • Fuse Amount is Now A Fixed Ratio Instead of Random
  • Fixed Multiple Bugs with Control Room Levers
  • Jail Doors now Alert and Attract the Clump
  • Decreased Tape Amount
  • Major VRAM Optimizations
  • Fuses Can Now Be Found in Various Lockers and Shelves
  • Polished Control Room Environment
  • Polished Clump Animations
  • Added Sounds to Cat Walk
  • Fuse Panels can Be Closed
  • Minor Performance Improvements
  • Fixed Issues with Clump Sounds not Playing
  • Ending Door Now Requires Bolt Cutters
  • Minor Ambient Audio Tweaks


Level FUN

  • Decreased Ticket Penalty When Moving in Red Light Green Light
  • Added Hint When Minigame Reward is 0
  • Increased Lights on Duration
  • Added Chance for Lights to Turn off Within 7 Seconds of Turning on
  • Added New Ending
  • Fixed Bug that Caused Partygoer to Become Immediately Hostile After Lights Come On
  • Fixed Issue That Crammed Players into Play Place Upon Teleport
  • Increased Quality of Various Meshes in Level
  • Small Updates to Arcade Rooms
  • Added Safe Zone to Start of Minigame That Will Not Deduct Tickets When Moving
  • Fixed Chance for Minigame to Deduct Tickets for Players Outside of Play Place
  • Lights Now Only Turn off in Warehouses and Parkour Play Places
  • Exit Locator Now Plays for Client
  • Lights Now Stay On in Warehouse Rooms
  • Exit Locator has a 33% Chance to Spawn Instead of 100%
  • Random Decrease Coin Cost of Larger Rooms
  • Cleaned Up Teleportation Logic For Smoother Transitions
  • Minor Adjustments to Warehouse Room Layouts
  • Tweaked Coin Spawn Chances
  • Optimized Play Place Performance
  • Teleport Holes are Now Green In Play Places
  • Decreased Food Item Spawn Chances
  • Increased Spawn Chances of Cupcakes and Cookies
  • Fixed Issue that Caused Partygoer Head to Snap
  • Fixed Exit Locators Having Collision
  • Increased Balloon Count
  • Various Performance Improvements
  • Decreased Effectiveness of Cupcakes and Cookies on Sanity
  • Minor Fixes to Numerous Mesh's Collision
  • Minor Graphical Issue Fixes


Level Hub

  • Minor Visual Tweaks
  • Fixed Issue that Caused Journey Summary to Sometimes Not Show
  • Fixed Time Calculation on Journey Summary
  • Minor Journey Summary Tweaks



Windows 64-bit Depot 2141731
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