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■ 3/5 2025 EA 23.99
(Translated by ChatGPT)

When loading an old save, the "World Law" screen will appear. Please configure the settings accordingly.

[Highlights]
* Introduced "World Law" (gameplay settings). Adjust difficulty-related settings during character creation or in-game.
* Integrated the existing Oath system into World Law. Added options such as disabling boss drop rates and Abyssal Blessing.
* Added "Arachnophobia Mode" in settings.
* Added a new dungeon generation variation (Natural Grand Room).
* Added Grassland Nefia.

[New Content]
* Added a new race: "Demon."
* Added the Mass Teleport spell.
* Added favorite registration for Starseer’s Moongate.
* Added recipes for Meat Pie and Stargazy Pie.
* Added variations of Armor Dummy and Sandbag.
* Added one new named monster.
* Added eight new monsters.

[Additions & Changes]
* Dye crafting materials can now only be selected from resource or junk-type items (temporary change due to an overly long material list).
* Outdoor Nephia will no longer generate dungeons with doors.
* Trap generation rate in outdoor Nephia reduced to 1/5. Creature respawn rate tripled.
* Capped luck-based damage dice rerolls at 20 (to reduce performance impact on high-level Ehekatl-worshipping bosses).
* Adjusted stamina and mana limits to -999999.
* Items will no longer be destroyed by fire when the character is wet, nor by ice when the character is burning.
* Isca now drops ★Fallen Angel’s Blood.
* Elemental creatures (e.g., hounds) will have reduced resistance to their opposing weak element upon generation.
* The tooltip for livestock breeding in the Resident Bulletin Board now displays the actual daily egg and milk production rates (display-only change).
* Improved wave effects when a single water tile exists on a beach.
* Adjusted the nutritional values of Protein and Mayo (to avoid overlap with other seasonings).
* Important items can now be marked on the global map.
* Renamed the unused "Corgon" to "Corgon’s Papa" (to avoid confusion due to fanworks).
* Changed the rarity of Fallen Angel’s Blood to Artifact.
* When extracting enchants with Rune Molds, the actual strength of the enchant and the extractable strength will now both be displayed in parentheses if they differ.
* Assigned portraits to Isca and Goda. (If characters using the old special_n_orc portrait ID are affected, please reassign their portraits.)
* Ships are now indestructible.
* FP cost and slot cost for genetics will no longer drop below zero.
* When entering a random Moongate, maps that have not yet been visited (and are not saved in Starseer’s Moongate) will be prioritized.
* Welcome message input fields for user maps now support multiple lines.
* The monster card encyclopedia now only counts instances when a character is actually placed on a map. (Previously, even temporarily generated characters, such as those appearing in "Panty’s Name," were counted.)
* Adjusted pie recipes.
* Adjusted text overflow in Red Books for larger font sizes.
* Item tooltips now differentiate guaranteed enchants (enchants that always appear on an item) from random enchants using separate icons.
* Items licked by the Black Cat will now display a unique icon in the tooltip (only for items affected in this version onward).
* "Physical Attack Range" enchants can no longer be extracted into runes.
* The "Song" buff now always overwrites previous stacks when reapplied. (If buff stacking logic becomes more complex in the future, tooltips may be updated accordingly.)
* In auto-combat, when the PC takes a fatal wound and auto-combat stops, the executioner’s strike will not trigger in the same turn.
* Positive buffs will now only overwrite an existing buff if the new buff’s power is equal to or greater than the current one (to prevent weaker buffs from replacing stronger ones in party-wide buffs).
* Items from companion inventories can now be selected when using runes or Rune Molds.
* Updated Chinese translations.

[Fixes]
* Fixed an issue where defeating Inos outside "Resting Place of the Wind" caused the BGM playlist to change.
* Fixed a bug where casting another spell while holding down a spell key would allow simultaneous casting.
* Fixed an issue where auto-combat with "interrupt when an enemy is defeated" enabled allowed immediate re-action in the same turn.
* Fixed an overflow bug causing HP and MP to exceed limits in deep floors, and an issue where executioner’s strike would trigger constantly.
* Fixed a bug where long-press right-click gathering allowed gathering incompatible materials.
* Fixed a bug where cursed equipment could be swapped via mannequins.
* Fixed an issue where pickaxe mining actions sometimes did not appear when walls or blocks were above water tiles.
* Fixed an issue where direction variation icons were incorrect when placing held items in Build Mode.
* Fixed a bug where calling a companion stored in the Covenant Stone sometimes caused errors.
* Fixed an issue where Cleave triggered in multiple weapon slots caused attack locations to misalign.
* Fixed a bug where fungi and other ranged melee attackers were unable to function properly.
* Fixed a bug where breaking walls in towns caused adjacent furniture placements to reset.
* Fixed an issue where the Black Cat was licking ranged weapons.
* Fixed a bug where auto-combat did not pause when the PC took a fatal wound, causing instant death even with remaining stamina.
* Fixed a bug where Ungaga’s "Counterattack" was not functioning.
* Fixed an issue where magic staff damage was based on the user’s magic power instead of the Magic Device skill.
* Fixed a bug where storage box items were usable in crafting while inside tents.
* Fixed a bug where, under auto-sort settings with "Stack items in containers," items would sometimes be counted multiple times or moved incorrectly.
* Various other small fixes and adjustments.

[Notes]
* If floors appear to be floating, check the "Floating Cell" setting in Build Mode’s "Cell Edit" mode.
* Divine blessings are affected by the number of days spent worshipping a deity. This counter resets when changing faith (except in Jure conversion campaigns).
* Earth fruits and Ylva fruits may have slight naming differences.
* When re-extracting an enchant marked by a rune, its strength is based on the value at the time of engraving.
* World Law achievement tokens currently serve no real purpose beyond personal satisfaction. Future updates may integrate them with Steam achievements or allow players to select titles (like the old "Fate Oathtaker").
* With "World Law" introduced, upcoming updates will focus on long-stalled Home series stories and side quests. Additionally, long-awaited backer wishes will be actively implemented.
* Ylvapedia is linked from the official site but is managed by volunteers. I'm also not the one running Discord Elona server, but they are letting me utilize the existing Elona community. So many thanks to the moderators and the wiki admin!
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