Major Update 0.5 Changelog
Major Changes
- It is now possible to Respec Characters. Newly recruited companions will immediately open the respec panel, so that they can be customized after joining the party, but the respec feature is also accessible by going talking to Innkeepers.
- Greatly improved the political simulation, and factions will now launch raid and conquer settlements by sending proper parties on missions. There are also caravans moving supplies around and wandering traders now move around using the world's map.
- Added a lot of information on the world's map, and it's now possible to see more details about settlements, locations, and parties.
- Added a button to wait for some time while inside locations. It can be used to wait until the morning so that NPCs will wake up, or to wait until midnight to ambush an enemy camp.
- Special locations like Dungeons or Ruins are now invisible on the map, and will require you to get closer to discover them, making them permanently visible on the world's minimap.
- Added four new dynamic quests. They will be available on their own or as part of Major Quests.
New Features & Additions
- It is now possible to see on the map if there are available quests in a settlement. No more loading for nothing!
- Added several new notifications to better inform you about what's changing in the world and what consequences your actions have.
- Added a lot of barks to NPCs, and changed the conditions of the ones we already had to make them appear more often. Now NPCs have many more things to complain about!
- Added markers for traders, which can be turned off in the settings menu.
- All containers can now be highlighted, the default key to do that is Alt.
- Wandering traders now have merchandise to sell.
- Improved the UI used in the world map to show details about NPC parties.
- Added some delay in combat when enemies start their turn, to make everything a little more clear.
- Added shop signs to all non-faction traders.
- Factions Traders are now accessible at 15 Relationships, and the Progress Meter related to relations has been updated to reflect that.
- Added a new Infested enemy, the Fleshmass, a tanky enemy dealing AoE damages.
Balance & Gameplay Changes
- Rebalanced bows to be less damaging.
- Push and Pull statuses now trigger opportunity attacks as they were intended to do.
- Saving is now blocked when the player is being chased.
- Spellcasting Focuses will now be much more common to find in traders' inventories.
- Close range enemies are a little smarter, the Bloater in particular will stop exploding far away from the party.
Performance & Quality of Life Improvements
- Improved loading times when entering or exiting locations.
- The "Buying Prices" modifier is now blue when negative, since lower buying prices are actually a good thing for your pockets.
- It is no longer possible to use special characters in savegames, to prevent potential issues like saves not being created properly.
- Changed Metals and Precious Metals materials icons to be more distinct compared to materials used to upgrade weapons.
- Removed shadows from particles to prevent crashes on some systems.
- Slightly changed the real-time UI to improve clarity and have it ready for future improvements.
- It is now easier to revert recently assigned Skill Points.
- Quest notifications now appear on the World Map.
Bug Fixes & Minor Adjustments
- Fixed an issue with dashes blocking the game after equipping a new armor.
- Fixed an issue with trackers on the world map appearing over UIs.
- Fixed a few dialogue-related issues.
- Fixed some graphical issues in different levels.
- Fixed an issue with records not showing properly in the Faction UI.
- Fixed some cities that would have strange materials when destroyed.
- Fixed an issue with a few unique items spawning in traders' inventories.
- Fixed some visual issues related to animations in combat.
- Fixed a major issue with several quests related to finding or retrieving items. That lead to broken data and unfinishable quests.
- Fixed the dialogue with the ambushing faction NPCs that could end unexpectedly.
- Fixed several armors that couldn't be dismantled.
- Fixed a few quests having wrong markers in certain situations.
- Fixed an issue with missing enemies at the end of a Protect Settlement major quest.
- Fixed a framerate drop in fights when a different character is selected.
- Fixed the walking animation in combat not triggering properly sometimes.
- Fixed some missing variables in dialogues that prevented a few diplomatic quest resolution paths to be available.
- Added a special UI effect to make Tutorial Panels more noticeable.
- Added a special UI effect to make the Join Faction notification a little nicer to see.
- Fixed an issue with the Major Quest: Rebuild and Expand not completing in certain cases.
- Fixed an issue with rewards not being given to the player in certain rare cases.
- Fixed an issue with pending events not being saved properly.
- Fixed an issue with visitors and wanderers being assigned to the local settlement, leading to wrong AI behaviors and non-consistent reputation gain.
- Fixed some doors in Wujinquan that would not open when walking through them.
- Talents buttons are now easier to see and interact with.
- Improved the Level Up visual effect.
- Fixed an issue caused by passive skills which could lead to unstable behaviors
- Fixed an issue with damages being multiplied by 75 instead of 1.75, turning characters into killing machines with godly powers.
- Fixed an house in Baitay with too much furniture that prevented moving inside it.
- Fixed a few roofs not disappearing properly when walking inside their building.
- Fixed an issue with items getting cloned while being dismantled.
- Fixed some minor animation issues with characters wielding a spear.
Patches 0.5.01 and 0.5.02 Changelog
- Fixed a critical issue with combat AI that could lead to the game being completely blocked.
- Fixed a critical issue with the spawn algorithm that created overly difficult quests.
- Fixed the coercion minigame having messed up data after reloading.
- Fixed an issue with the tutorial sound being played even when the tutorial panel is already open.
- Fixed the Respec panel to support multiple Talents choices without blocking the process.
- Fixed the AI behavior to avoid melee enemies not chasing properly.
- Rebalanced all armors to improve some of the least useful ones.
- Fixed the Tier 2 Light Armor modifier having wrong affecting Evasion twice.
- Now the Respec panel opens as intended after recruiting a companion outside of the tutorial.
- Fixed the Steal From Faction dynamic quest having missing data, leading to broken dialogues in certain instances.
- Fixed an issue with wrong numbers displayed in the battle log. Also fixed the missing string.
- Added a subtle red outline to items' icons when taking them from containers would result in a crime.
- Fixed an issue with multiple notifications showing up with conflicting values when doing quests for criminal factions.
- Fixed an issue with the player's party disappearing from the map.
- Fixed an issue with some quests not spawning NPCs and being broken.
- Fixed some furniture being misplaced in Wujinquan
- Added a confirmation pop-up when clicking on the button to return to the main menu.
- Dead people will no longer print a marker on the Minimap.
- Fixed an issue with PCs markers on the minimap disappearing.
- Fixed an issue that would prevent some settlements from loading for apparently no reason.
- Fixed an issue with the player's party randomly getting the name of a settlement on the Minimap.
- Added a few more instances in which a Disguise can be used to progress in a quest.
- Fixed an issue with Prosperity Notifications not appearing as intended on the Map.
- Fixed an issue with companions AI when moving near a level's edges that could cause null references.
- Added the Difficulty setting in the New Game screen, to let people choose the Difficulty when starting the game.
- Rewrote and optimized civilian AI. Traders will stop moving around, guards will behave more sensibly, and reactions to crime have been fixed and improved to be more reliable.
- Fixed an issue with charge dashes not working due to targeting issues.
- Fixed an issue with Disguises not working on civilians.
- NPC's dialogues will trigger more reliably and with less delay.
- Fixed the level 5 achievement not working in the Prologue.
- Fixed a blocking issue that could trigger when loading levels during the night.
- Fixed Alacrity not applying effects after the first turn.
- Fixed additional Action Points not showing up in the UI.
- The mouse wheel can now be used to zoom or dezoom the camera.
- Fixed a bugged Rescue quest not showing the option to complete it.
- Allied factions will no longer send killers after the player.
- Fixed an issue with counterattacks or opportunity attacks killing charging enemies that would result in the game getting stuck.
- There was another bug we fixed, but erased the ticket without writing anything in the changelog, but I think it was something related to NPC parties being idle on the map.
- Fixed an issue with entering in combat after dismissing a companion.
- Fixed an issue that occasionally stopped containers from opening properly.
- It is now possible to delete savegames.
- It is now possible to restore controls to default hotkeys.
- Fixed an issue with kidnapped people never going back home, leading to a slow yet inexorable depopulation of all cities, while populating random levels of prisoners unable (or unwilling) to free themselves and go back to their lives.
- The camera can now move further from the party.
- Fixed an issue with a location with a wrong exit on the map.
- Fixed a visual issue with items not being spawned in containers, with entire locations looking emptier than they should.
Thank you for your support!
Changed files in this update