
Hello Deadsiders!
Today at 11:00AM CET / 2:00AM PST, we will begin the release of version 1.3!
⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required
This update adds a handful of new and impactful features, including new base tiers, backpack in backpack storage, remodeled weapons, and more! Best of all, there will be no wipe!
The full patch notes are below, but if you would like to see this new version for yourself, checkout this short overview video:
Now that this update is released, our focus switches to the modkit. Development is still underway, but we expect to begin testing our first version of the modkit soon. We are currently looking for modders in our community who are interested in early testing. If you have experience with UE tools and would like to help out, join our official discord and apply here!
Patch Notes:
- Added two new base tiers; Log and Concrete. Tier progression will now look like:
- Branch - now with heavily reduced HP
- Log
- Plank
- Metal - HP increased after PTS
- Concrete - HP increased after PTS
- Branch - now with heavily reduced HP
- Added Reinforced Explosives, an expensive raiding item that does the most damage to bases
- Added Duct Tape to the Explosive Charge crafting recipe
- Added a new comfort item - a shooting target
- Added Concrete Mixer, a new base module for tier progression
- Added Cement, Concrete Mix, and Bricks
- Remodeled the RPK-mod and M-133
- Empty backpacks can now be stored inside of other backpacks
- Added more building blockers to bridges, let us know if more blockers are needed!
- Removed nails from traders
- Removed camera shake when using an Axe or Knife
- Reduced character swaying when standing
- Raised the price of Blow Torches and Duct Tape to 6500
- Reduced the price of Vehicle Locks to 100
Thanks for reading, enjoy version 1.3!
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