Shujinkou v1.31
Bug Fixes
- Fix typos and add one missing helper dialogue to the quest: Gymprovements
- Add one missing helper dialogue to the quest: Jail Time, Bail Time
- Fix disgusting bug where, under very specific certain conditions, the game could lock and infinitely loop when in a town. Caught by players playing through Tatiana's third Kizuna quest and one of Hina's Kizuna quests.
- Fix bug regarding item removal logic in one of the exchange shops in the second half of the game.
- Fix bug where sometimes using a battle item with "Any Ally" scope could cause it to be used on an ally you didn't select. Bad!
- Fixed a bug relating to the Nen'oshi trophy (achievement).
Polish / Quality of Life
- Sold Item Stock System: Now, when you sell items to shopkeepers like Daisuke and Kunihiko, they will keep the items in their shop, and can be used for valuable in-game features such as Forging and Cooking without the need to have the required items actively present in your Inventory or Storage. This should greatly reduce the risk or uncertainty present thinking about selling your hard-earned materials, resources, ingredients, and more.
- L3 / 1 - English-Only Functionality on All Menus: We've tested and confirmed that L3 / 1 can now be used on every menu in the game. This includes when in shops, in the Party Menu, Tutorials, and more. Please note that currently, the English-Only keybind gets temporarily disabled right after entering and leaving the Options Menu, and resets after leaving the Party Menu once.

Balancing
- Increased max active Youkyuu from 5 to 12.
- Increase the chance of a target enemy for a Hunt youkyuu appearing by a fair amount.
- Jin's Nen'oshi now gives you a scaling monetary reward the more times you complete it.
- Hebi now has an increased encounter rate in Area 3 of Labyrinth 2.
Miscellaneous
- Removed Slide 1 from the 3-slide Options Menu tutorial. It contained too much redundant material to warrant a slide.
- Added new tutorial for Sold Item Stock system.
- Added new tutorial image for Mokubukiya Tutorial (Slide 2).

Our Biggest Feature / Fix Priorities
- PS5 Save Data Transfer from Demo to Full Game (optional for those who want to use it).
- We are still working on optimizing the PS4 version.
- There seems to be an issue with Steam Cloud for many users.
- Some of the grammar and word-based Kanban have long-enough sentences that it makes it hard to read on a smaller screen. We will be adjusting the UI for this.
- We are working on a fix to increase Storage capacities for certain items.
- We are working on a fix for playing on ultrawide monitors.
- Existing R3 / CTRL keybinds are to be changed to allow for display-changing across all four display types in any menu (like the Item Compendium menu).
- Investigating the Tsuri (Fishing) minigame input issue on some PCs.
- Loading Lore Menu in the Party Menu (Lexicon) is in development.
- Using To Protect on an enemy that uses a group-wide attack can cause stalling issues in-game.
- An enemy that attempts to heal an enemy that decides to escape that exact turn can cause stalling issues in-game.
- We want to add a "Fast-Forward" (by holding a certain key) to some minigames so that they can be played and progressed through more quickly.
- Lighting issues (areas are too bright) for a small subset of computers, specifically in labyrinths during Dusk and Night (sometimes Dawn), but also sometimes on the Nation Map.
- D-pad movement, especially with controller, as well as keyboard-only movement, can be slow and laggy, and not fun for dungeon-crawlers who are more accustomed to D-pad movement (instead of the L-stick, which currently is the smoothest working solution).
Thanks again for playing Shujinkou. We'll be pushing hard on fixes and quality of life updates in March, now that the Release phase has cooled down a little bit. Hoping to see you soon in the depths of Sanrin and other dungeons! 🌟
Julian Rice
Changed files in this update