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  • Optimized:

    *We have been working on renewing and improving some of our systems for a long time to address certain issues we were aware of but couldn't fully understand the cause of. With this patch, we have largely resolved the problem of clients occasionally experiencing lag while running. Since we had to rewrite some core systems in a more optimized manner, we would appreciate any feedback if you come across an overlooked issue.

  • Fixed:

    * Fixed an issue where the Engineer Meter did not update the point when turned off.
    * Fixed an error in calculating the total playtime on maps.
    * Prevented the "Press E to open" prompt from appearing on entity-bound doors in the Story map when they were locked.
    *Fixed an issue where certain dialogues generated empty subtitles.
    *Fixed a bug in the Story map that allowed progression without speaking to Renata on the bridge.
    *Fixed an issue where an empty quest could be created in the Story map.
    *Prevented the "Find the key" quest from appearing in the Story map.
    *Fixed a visual issue with the player's character at the end of the Story map.


  • Changed:
    *In lobbies, if a player has a previously saved item list, it will now be automatically selected when choosing a character.
    *The game's Summary UI has been completely revamped and updated. At the end of a game, you will now have access to more detailed information, including entities defeated on the map, the player who killed or revived you, and a summary of your map-specific statistics.

  • Added:

    *A toggle option has been added under Display Settings for lobby camera movements, allowing players who find the camera motion uncomfortable to enable or disable it.
    *A Credits screen has been added to the game's main menu.

Windows Depot 1481211
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