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Update notes via Steam Community



Hello Soda Lovers!


We've made it through the stress and excitement of launching our first game. Fortunately, Sodaman is now in Early Access, and we're officially kicking off the journey toward the full release by combining your feedback and requests with our plans. We sincerely thank you for playing the game and sharing your thoughts with us.
Today, we're excited to bring you the first update for the Early Access version of Sodaman! But before diving into the details, we have an important announcement:
From now on, every update will be available exclusively to our Discord community before the official release.

This decision is based on two main reasons:
  • Minimizing overlooked bugs before the public release.
  • Gathering early feedback on the changes we've made.

Join the Sodaman Discord and share your feedback! Your thoughts are invaluable to us.


What’s Changed in the First Update?


We know there’s still plenty to improve, and we are committed to making Sodaman better with each update. Based on feedback from the past 10 days, this update focuses on two key areas:

  • The game's difficulty level.
  • The lack of meta-progression options.


New Additions

  • Weapons can now be upgraded at the Gunsmith for a fee.
  • Button hover animations have been added.
  • A note has been added to indicate that "Final Threat" missions are optional.
  • Patch notes can now be viewed in the main menu.
  • Soda slot names are now visible in the inventory interface on the soda selection screen.
  • Collectibles like health, magnets, and movement speed bonuses can now be found in supply crates on the map.
  • Help texts have been added to the soda and card selection screens.
  • Soda slots in the Arsenal interface are now color-coded.
  • Warnings have been added to prevent accidental actions, such as removing a soda or exiting before saving a card deck.


Changes

  • If the character’s health is 20 or lower, the damage effect will remain on the screen with low transparency.
  • Collectibles like health and magnets are now visible on the map.
  • The soda interface has been improved.
  • Magnet and health visuals have been updated.
  • The Arsenal interface has been adjusted—under the "ALL" category, weapons are now sorted by type.
  • Some map object icons have been changed.


Balance Updates

  • The number of supply crates (previously crystals) has been increased.
  • Camera distance has been increased from 6.5 to 7.
  • Reload times for all weapons have been reduced by 30%.
  • Crystaloid Peon Blue (Fast Dark Blue Creatures): Attack speed has been slowed.
  • Crystaloid Edoshi (Hedgehog): Movement speed has been reduced.
  • Red Thirst regeneration per stack
    Common & Rare: 0.015 → 0.02
    Epic & Legendary: 0.025 → 0.03


Weapon Updates

Cynosure

  • Bonus damage to nearby enemies +50 → +75%
  • Summon slot count 1 → 2
  • Fire rate 1.4 → 1.6
  • Critical damage 2 → 2.5
  • Spread 15 → 20

The Power

  • Fire rate 11 → 12
  • Magazine size 16 → 20

Dragonfurutsu

  • +100 → +25%
  • Bullet size 1 → 1.2
  • Damage 350 → 450
  • Fire rate 2.8 → 2.6
  • Critical damage 2.5 → 4

Bunjil

  • Strike slot count 1 → 2

FACT

  • Strike slot count 2 → 3

Celesta

  • Spark slot count 1 → 2
  • Bonus damage on ricochet +10 → +10%

Kaneda

  • Magazine size 7 → 9
  • Damage 120 → 180


Bug Fixes

  • Fixed a loading error caused by old demo save files.
  • Resolved hitbox issues with certain map objects.
  • Fixed an issue where the Cobra Spit effect lasted longer than intended.
  • Fixed a problem where the deployment slot was not visible in the Arsenal interface.
  • Various localization fixes.
  • UI (interface) errors at different resolutions have been corrected.
  • Fixed an issue where the mouse cursor prevented selections in certain situations.
  • Fixed malfunctions in some cybernetics.
  • Permafrost's duration increasing with level-up has been fixed.
  • Performance optimizations have been made.


We're doing our best to make Sodaman even better. We'll continue to update the game frequently and consistently based on your feedback. Thank you!
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