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Update notes via Steam Community
Bug Fixes

Fixed Temple Wall Puzzle where an wall turned incorrectly.
Fixed gate clipping into the wall.
Fixed boat and lift materials despawning unexpectedly.
Fixed clipping objects in the House Map.
Fixed TV widget not spawning correctly.
Fixed TV material appearing translucent.
Fixed carpet collision that caused players to be lifted up.
Fixed mask interaction not functioning properly.
Fixed widget issue on unlocked objects, which caused them to move after unlocking.
Fixed end dial puzzle on the Compound level.
Possible fix for tape not spawning on the second House Map.
Fixed certain SFX sounds not being adjustable via the SFX slider.

Changes & Improvements

Adjusted boss fight animations for better fluidity.
Increased culling distance on items in the Mess Hall for better visibility.
Improved puzzle validation by increasing how often the game checks if the code is correct.
Overall game intensity increased for a more immersive horror experience.
AI movement speed increased in the Forest Chase to enhance challenge and tension.

Work in Progress

Brightness settings are currently being worked on for better visual customization.
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