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Update notes via Steam Community

Shadow Curse

  • Regular enemies no longer cause curse with their attacks, attacks from shades will still cause curse.
  • Added cursed floor traps to Crypt, Dungeon, Barracks and Courts trap rooms in New Game+.
  • Added Cursed Chests and Resource Caches when playing in New Game+, these spawn both rewards and shades.
  • Reduced the amount of shades in citadel shortcut.
  • Increased shades HP and Armor.
  • Cultists no longer summon shades.
  • Changed the Shadow Curse Gain stat to be multiplicative instead of additive.



  • Added Elixirs that give permanent attribute increases. Every NG+ reached unlocks 3 elixirs to be found for each of the 5 attributes (str/dex/int/foc/vit). These Elixirs can be found in cursed chests and caches, and are awarded for killing the final boss, however you need to be playing a high enough NG+. To find the first 3 elixirs you need to be playing NG1 or higher, for the next 3 you must be in NG2 or higher, etc.



  • Added rerolling of skill spheres and trinket pickers. When reaching New Game+ you will receive an accomplishment that awards a reroll charge, these can be used at skill spheres and trinket pickers in order to get new choices, at the cost of some curse.


Courts

  • Updated Courts theme lighting, generation and some visuals.
  • Reworked Courts trap rooms to use cursed floor traps as well as beam traps.
  • Added braziers to Courts in New Game+ for purging curse.
  • Courts archer no longer shoots triple arrows when you're nearby in melee range.


  • Added Symbol of Zeal, Symbol of Deflection, Symbol of Rejuvenation and Symbol of Piercing trinkets in a set - Symbols of Fate.
  • Changed Blackjack, Throwing Stars and Kyras Quiver to deal a percentage of Main Hand Weapon damage instead of fixed values in order to scale better with your character.
  • Parry Medal trinket now also triggers a riposte when parrying which returns 200% Main Hand Weapon damage.
  • Changed final 5-piece bonus of Soldiers Uniform trinket set to give Life Leech on Weapon Crit.
  • Added Shield Mastery to weapon mastery trainer for increasing block amount on shields.
  • Life leech now heals at double the rate, but the pool of life leeched is now reset when reaching full health, so you can no longer overheal and "store" it.
  • Enemy groups no longer spawn with multiple different bannermen. This should lead to roughly the same amount of enemies buffed by a banner, but much fewer being buffed by multiple different banners.
  • Fix for healing banners healing faster in multiplayer.
  • Made the Troll Ruler enemy in Dark Caves more common.
  • Dark Halls skull "mines" no longer spawn so they overlap.
  • Updated Accomplishment tooltips in the Guild Halls menu to be a bit more clear.
  • Improved collision with bottomless pits in Dark Halls so it's less common to be pushed into them.
  • Fixed issue with players who have very high damage reduction sometimes getting wrongfully hit with massive damage numbers.
  • Fixed Hand Crossbow not always properly applying armor penetration.


This patch changes curse from a combat mechanic to a risk/reward mechanic, and because cursed chests can contain an extra cursed trinket the potential rewards of doing a curse run should be higher. The addition of Elixirs should help with long term scaling of equipment requirement which can feel a bit too steep when you get higher in levels, Elixers being found mostly in Cursed Resource Caches along with crystals and dust gives a nice reward for taking on a fight with some shades.
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Windows 64-bit Depot 619822
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