Wizard of Legend 2 - Update 0.6.3
Major Changes
- Improved multiplayer stability to prevent client freezes.
- Significantly improved the aim assist system.
- Improved the minimap and teleporter functionality.
Arcana
- Added missing sound effects for Magma Trap and Flare Rush.
- Fixed multiple Dash Arcana to function as intended when dashing over pits.
- Fixed a bug allowing some Dash Arcana to activate more than once in a single dash.
- Improved the descriptions for multiple Arcana to better explain and match their functionality.
- Fixed Concentrated Beam Variant to correctly burn nearby enemies.
- Resolved Slow Effect stacking in multiplayer.
- Fixed a bug where Ice Spear rotation would sometimes appear incorrectly.
- Fixed a bug where Heavenly Strikes VFX would sometimes stick to player hands.
- Fixed a bug where Blitz Charge Arcana VFX would stick to the player.
- Fixed the Whirl Dash Arcana VFX on clients.
Map
- Fixed a bug where some teleporters were not functioning for clients.
- Improved the navigation and selection of teleporters on the map.
- Fixed a bug where players would continue walking after interacting with teleporters.
- Reduced the likelihood of different sections of desert maps drawing over each other.
- Fixed a bug where bridges were not displayed on the map.
- Fixed a bug where some parts of the level, including their lighting, were not displayed on the map.
- Fixed a bug where specific map chunks would cause the minimap to disappear.
User Interface (UI)
- Fixed a bug where the wizard's health bar would not hide after the fight.
- Fixed a bug where the Wizard and Miniboss HUDs would overlap.
- Fixed a bug where the purchase sound would play when there were insufficient Chaos Gems to purchase an item in the wardrobe.
- Added feedback when players attempt to purchase items with insufficient currency.
- Fixed a bug where Arcana remained highlighted after quickly closing the player info screen.
- The "Choose" button is now only displayed for completed contracts.
- Fixed a bug where a relic icon appeared darkened in the Relic Trader.
- Fixed a bug where the UI for the "bet event" would display keyboard controls instead of gamepad controls when the second player interacted with it.
- Improved the UX of Nazradin Menu.
- Improved the UX of Mimi the relic bank.
- Improved Esme's UI to identify upgrades for which you don't have enough gold.
Gameplay/Combat
- Bosses can no longer become airborne while staggered.
- Fixed a bug where other players could be recognized as targets by the aim assist system.
- Champion Chest spells no longer destroy themselves after a boss defeat.
- Players are now invulnerable to Elemental boss attacks after defeating them.
- Fixed a bug where summoned enemies sometimes would not die after their summoner was defeated.
- Revive orbs now disappear if all players are revived.
- Fixed a bug where the player became uncontrollable when falling into a pit in the Jabarra level.
- Fixed the death animation after the player fell into a pit.
- Fixed a bug where the player lost avatar control after falling into a pit when the Pit Lord upgrade was active.
- Fixed a bug where players were unable to enter level portals.
- Fixed a bug where players were unable to dash after being revived in multiplayer.
- Fixed a game crash that occurred after dashing.
AI
- Fixed a bug where Bahadur would unexpectedly dash in multiplayer games.
- Fixed a bug where Jabarah's AI would break after receiving consecutive hits from players.
- Fixed a bug where companions could initiate combat before the player.
- Fixed a bug where Serjik's fireball would not deal damage to players.
Changed files in this update