This update features revised terrain shaders, improved ambient lighting, prototype art assets, and bug fixing.
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Additions and Changes
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*Revision: Ice Brine can be gathered from terrain heights 50 or higher.
*Revision: Barrel mesh asset switched to Robot test mesh.
*Revision: Camp Generators relocated to concrete structure.
*Revision: Objects now have PBR like GGX specular.
*Revision: Objects have improved ambience & daytime wrap light.
*Revision: Terrain Ambient lighting increased slightly during night.
*Revision: Terrain Lava has slight glow and now visible at night.
*Revision: Terrain scale ratio reset as 1:2 height to world units.
*Revision: Terrain shadow layer disabled.
*Revision: Terrain no longer uses a splatmap for blending.
*Revision: Map exploration is limited to 50 units from map edge.
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Bug fix & Configuration:
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*Bugfix: Ships no longer snap to terrain when exiting vehicle.
*Bugfix: Ships can now park on base foundations
*Bugfix: Removed double gather speed via left click and F
*Known Issue: Temple Structure has no collision. WIP
*Known Issue: Start logo may blink once or twice depending on
some GPU drivers or forced GPU configurations. TripleBuffers, FXAA, Etc.
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64-bit
Depot 1925531
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Changed files in this update