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HELLO HUMANS!

It's day one after the initial launch and I got some good feedback on a few parts of the game. However there were also important bug fixes that I am embarrassed made it through the game, but ultimately happy they got reported! I am sure there will be more but I will be actively checking Steam and the other channels I am in to check for them.

Balancing

Some changes had to be made to add some dynamicity to the game and to differentiate between the difficulties better.
  • Enemies now scale damage and fire rate based on the current wave number you are on. Difficulty also plays a role in how fast enemy difficulty scales.
  • The difficulty settings themselves trigger different wave spawn times and enemy types that spawn. Harder difficulties will spawn harder enemies sooner, and at higher frequency. Wave counts are also adjusted by difficulty.


Visual and UI

While fixing critical issues, there was time to add some extra visuals to help make gameplay nicer for players.
  • Tweaked the UI scaling for the interaction indicator when picking up data chips to make it look *prettier* and clearer
  • The end boss now has highlights for the targets after charging up, and now adds visual flair to the destruction of crystals.


Bugs

There were several critical bugs to fix that are now patched thanks to some excellent reporting!
  • The black holes no longer pull you in once a wave is completed.
  • Win achievements now trigger properly whereas before they would only trigger on the first win.


Looking forward to seeing more people play the game and enjoy! I will be here to address concerns, balancing issues, and other things raised here or elsewhere! Cheers!
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