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Update notes via Steam Community
Our main efforts this week have been removing friction from the training area, but we also managed to get rid of a few bugs. Many thanks to all the players that reported them so diligently!

Gameplay changes:
- When creating a new world you are taken to the roster page instead of the gameplay settings page.
- Replaces traps in the training area with less lethal variations.
- Moves the turret in the training area from the room with the well to the armory.
- You cannot disable the turret if you haven’t learned about fortune tests first.
- Adds more sparks to the start of the training dungeon.
- You can investigate the automatons in the training area to get more information on how to deal with them.
- You can investigate the sky source in the training dungeon to learn more about its purpose.
- The floaters for parrying and blocking attacks are more prominent.
- The number of sparks you have are reset after the tutorial to what you had when you started the tutorial.

Bug fixes:
- Damage done to enemies by creatures you summoned counts as damage done by you.
- Prevents shallow water planes from spawning on top of stairs.
- Chests no longer trigger the smart camera.
- The smart camera is not triggered when an interactive is being framed up-close.
- When a dialog starts, any pop-up is automatically closed.
- The random that is used to determine how you recover from wounds and weariness uses a fixed, time-based seed so you cannot quit the game to force a reroll.
- Encounters that need a ‘traveler’ spot to spawn, spawn more consistently at cave locations.
Unexplored 2: The Wayfarer's Legacy Content Depot 1095041
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