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Update notes via Steam Community
- Fixed issue that prevented spirit ships from being in inventory when choosing max ships in the map generator.
- Changed GetCreeperOnLine to return when it finds the first creeper on the line.
- Changed inactive parts to not run controllers. Also changed them to not interact with creeper/enemies/sand/particulate.
- Added support for "MSG_FrameAdvance". When RPL registers for this message, it will be called for every frame (not game update, but every frame refresh).
- Don't show ship count on inventory button when available ship count is >= 10000
- Added "Create Editor Project" button the map generator page. Allows direct creation of an editor map project from the random generator.
- Made Ixe cores clear land under them during placement in the map gen.
- Added GetPartProperty, SetPartProperty, GetUnitProperty, and SetUnitProperty APIs.
- Added DamageDigitalis, GetNearestDigitalis, GetDigitalis, SetDigitalis APIs.
- Added DamageParticulate and CreateParticulate API.
- Added Get/SetTerpScanRange, Get/SetParticulateScanRange, EnableParticulateScan, GetParticulateScanResult
- Added GetSlammer and GetFreeBuild APIs.
- Added GetMousePixel, PixelToPos, and PosToPixel APIs.
- Updated CountSandInArea to return a correct value for type 255 (no sand).
- Fixed GetMapSandCount to return correct values.
- Changed width and height in JSONUI component def to be floats rather than ints.
Windows 64-bit Depot 2257011
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