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Hi everyone,

This isn't really a new version, but the changes are noticeable so I put it under 1.3.5
Following the last two posts on community, I discovered an issue with november's update.
When loading a save to the Battle prep screen (where you see the map and select your formation) the game would load the initial map data, instead of the updated one.

If you finish the map in one go, you'll never notice it, and in most chapters in normal or easy, it didn't cause any issue, but there were several chapters where some enemy units would just disappear on reload, even though they were there when you saved.
The main chapters affected where the following :
-Ch6 The Legion : Injury wasn't enable on reload, so if one of your character died, they really died (they're not supposed to die in this chapter, even on normal/hard)
-Ch8x Summoning : most enemies didn't appear on reload
-Ch9 White dragon : Aliz and her riders didn't appear on reload
-Ch10 The Dark Howl : the boss didn't appear on reload (and softlock the game since his defeat is the victory condition)
-Ch11 White walls : depending on choices, enemy affiliation could revert to enemy on reload (instead of neutral or ally)
-Ch14 Sisters : Alicia didn't appear no reload
-Ch19 A place we call home : the boss didn't appear on reload (also softlock since its defeat is the victory condition)
-Ch20 Invidia : most enemies didn't appear on reload
-QA1 Little Shadows : injury wasn't enable on reload for a certain character, softlocking the game.

Also, if you played in Hard mode, a reload would remove enemy skills and on randomized, the enemy randomization.

Long story short, save in the battle prep screen save player data (your trade, position etc) but use the initial map data, and it then loads the opening events. V1.3.4 skipped the opening events on reload, so if some changes are made in the opening events (like making an enemy unit appear...), you see the point.

I disabled the code allowing for this auto event skip and put a manual skip on all the story parts, so normally, the issue is resolved, but in your next load of a battle prep screen, the opening event will be read again. It will only happen once, after that all the subsequent saves in battle screen will skip the story and keep the data intact.
So you can totally load a battle prep save without these issues now, the opening scenes will play again and you won't have any issues (you can fast forward with X or skip with right click/space, won't cause any issues - do the choices though, if any).

I'm really sorry for the inconvenience it might have caused: if you notice any issue with the game please keep posting those in the community. While the game is stable, I can totally break it involuntarily while doing a QoL update, as we just saw ^^

I'm still working on new things, hope I can post a more content-oriented update next!

With best witches,
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