Release notes
Added:
Auto Update
[Auto-update] Auto-update modified assets in the Assets panel
[Auto-update] Auto-update modified assets across the project
[Auto-update] Keep auto-update off by default
[Auto-update] Make update optional if resource parameters do not match (.sbsar, .glsl, .ai, .svg)
[Auto-update] Add environment variable to disable auto-update feature
[Auto-update][SBSAR] Make update optional if resource parameters do not match
Filled Path
[Path][Fill] Add new tool to create filled paths
Path improvements
[Path] Create path which snaps to polygons
[Path] Allow to switch Path types
[Path] Allow to copy paste path vertex data between content and mask
[Path] Allow to constrain angle when creating a new point
[Path] Allow to constraint point creation to a line
[Path] Close shape with a single click
[Path] Display path information
[Path] Allow to scale and rotate path vertices
[Path][UX] Make transformation gizmos easier to access
[Path] Add path preview
[Path] Disable Path preview with Shift + P
[Path] Improve tangent edition from side view
[Path] Allow to focus on a 3D path
[Path] Vertices should retain selection status when toggling UI off and on again
[Path] Allow to delete Path using Backspace
[Path] Keep path list open if user expands it
[Path][Layer Stack] Correctly rename duplicates on copy/paste
[Path] UI and tooltip improvements
Performance
[Performance] Improve viewport performance when using high tessellation level
[Performance] Enable only the first channel on new fill layers/effects
[Performance] Parallelize brush stroke computation
Baking
[Baking] Add new fully automatic cage generation option for baking with high-poly meshes (Experimental)
Content
[Content] Add 6 new filters: stylization, quantize, anisotropic kuwahara, bevel smooth, directional distance, grayscale conversion
[Content] Update Noises and Grunges to latest version from Designer (with new 2D Voronoi)
[Content] Add 3 new texture generators (Tile Random, Triangle Grid, Scratches Generator)
[Content] Rename Unreal Engine template and export presets
Python
[Shelf][Python] Save smart material or smart mask to disk from Python
[Python] Add baking auto-cage to Python API
[Python] Allow to edit Texture Sets/UV Tiles names and descriptions
[Python] Share resolution settings on Vector & Font sources
[Auto-update][Python] Expose project auto-update functionalities in Python
Misc
[Export] Make Send to options easier to access with a new panel
[Nvidia] Add warning about latest Nvidia drivers (572.16)
Angle snapping should be affected by Object/World space selection
[Texture Set list] Allow to add custom name to UV Tiles and use them at export
Mac
[Mac] Use Metal instead of OpenGL for graphics rendering
[Mac] Drop Mac Intel support
Fixed:
[Nvidia][Baking] Ambient occlusion baker results have artifacts
[Crash] Alt click to toggle visibility on disabled Texture Set leads to a crash
[Baking] Cage is taken into account with low poly as high poly param
[Baking] Material color for ID map baker doesn't work with USD file format
[Performance] Slow rendering in viewport with meshes and lot of overlapping objects
[Qt] Custom built color picker does not have Color Management settings
[Viewport] 3D Manipulators flicker when Anti-Aliasing is enabled
Grayscale slot of the eraser in mask blocks brush state
[Log] Very long error messages are not reported when importing meshes
[Content] Typo in list of preset names inside Topstitches tool preset
[Python] Replacing a SVG/Ai file by another one doesn't update its properties
[Python] Vectorial resource Artboard ID is empty in some cases when queried from Python
[Python] Error printed in log sometimes has a lot of line returns
Known issues:
[Color Management] HDR color space conversions with ACE on Linux produce clamped colors
[Regression][UI] Right-click Menu is too small on HD screens
[Crash][Python] USD export triggered by TextureStateEvent
[Engine] Painting with Clone tool in normal channel shift colors incorrectly
[Python] Ghost widget appears deleted by script still functioning
Substance 3D Painter 11.0.0 is now available
Update notes via Steam Community