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Update notes via Steam Community
This patch enhances gameplay, missions, UI, and stability with major fixes and improvements. Arrest mechanics now prevent leaving the vehicle while transporting an NPC, and side missions are blocked until delivery. Fast travel, GPS, and map navigation have been improved, along with better dialogue handling and fixes for loading screen softlocks. Shootouts are more challenging, and vehicles now reliably appear at hospitals post-downing. Mission progression issues have been resolved, and all vending machines are now functional. Additionally, stability and crash fixes ensure a smoother experience.

Full Patch Notes:


  • Accidents: "Secure the accident" task now only completes, if at least for cones are placed.
  • Accidents: Fixed an issue with securing zon ehighlight not properly updated. It sometimes either did not appear or kept being visible.
  • Accidents: Fixed wrong animations being played during alcohol tests.
  • Arrest: While having an arrested NPC in the vehicle you no longer can leave the vehicle until the arrested was brought back to the station.
  • Arrest: change some interaction rules while you handle an arrested NPC. E.g. you can not talk to other people or start othe rmissions until you brought the arrested back to the station.
  • Arrests: Implemented a block for starting side missions while an arrested NPC is inside the police vehicle, which previously lead to follow-up issues
  • Broken Down Car: Fixed an issue with mission marker after arresting the NPC not being shown.
  • Broken Down Car: Fixed sometimes interactor for engien components not being updated correctly after interaction.
  • Broken Down Cars: Boken Axel is no indicated by rotated wheels to visualize the damage better.
  • Broken down cars: Added title to tutorial popup
  • Broken down cars: Drivers are now waiting in a safer location
  • Broken down cars: Increased variety of discovery locations
  • Dialogues: Added condition to prevent two dialogues starting at once
  • Dialogues: Dialogues in which another person can be heard through a phone now have a phone effect while the other person is talking.
  • Dialogues: Fixed an error which prevented camera shots from being updated during dialogues. This caused the camera to be focused on initial character positions instead of following the character movement.
  • Dialogues: Fixed an issue with selecting the proper dialogue settings if you start a mission dialogue by wandering in a trigger while another dialogue is already playing.
  • Dialogues: People will no longer prematurely put their phone away while on a call
  • Drone: Added input hint on how to leave the drone
  • Environment: Discovery of Points of Interests is now rewarded with XP
  • Environment: Fixed floating and misplaced objects in Qaaluk
  • Environment: Fixed issues with cracks and gaps in walls in Qaaluk
  • Environment: Fixed some cracks and gaps in walls and fences
  • Environment: Improved decoration in Apoloya
  • Environment: Improved props that would interfere with pedestrians in the Guilree area
  • Environment: Improved several locations throughout the world
  • Environment: Patched up some geometry holes in roads
  • Environment: Removed collision from road patches
  • Fast travel: Fixed a case where radial menu and map menu would interfere with each other causing broken fast travel behaviour
  • Gameplay: Changed activation condition of some triggers in missions to be only activated, if the required mission is th ecurrently focused mission. This was especially done for missions containing interrogations.
  • Gameplay: Deeds changing moral now have a greater influence to trigger moral changes more often.
  • Gameplay: Fixed a bug which caused changing clothes objectives to count as completed even if you did not actually change your clothes.
  • Gameplay: Fixed an issue preventing the companion from leaving the vehicle during a dialogue.
  • Gameplay: Fixed an issue with initialization of statistics which could cause some unlock requirements to be wrongly shown as fulfilled.
  • Gameplay: Fixed shown search radius of some mission markers being to small an possibly missing the mission objective.
  • Gameplay: Flashlight on shoulder will now become invisible if the player character becomes invisible.
  • Gameplay: Updated mission marker for tasks concerning the whiteboard.
  • Gameplay: decreased the valid age range for generated NPCs.
  • Gameplay: fixed a cause for ghost collisions sometimes happening on sidewalks in cities.
  • Gameplay: fixed an issue where the same vehicle couldn't be scanned twice with the radar.
  • Gameplay: fixed an issue which could lead to requirements for unlocking a vehicle are shown as fulfilled on a new game even if they were not.
  • Gameplay: fixed teleport to "Hospital Qaluuk" sometimes causes vehicle to be underground.
  • Gameplay: wearing helicopter uniform is not saved anymore. After reload player switches back to last worn other clothes.
  • Level Design: Fixed some floating objects at the cemetery.
  • Map: Improved zoom functionality to feel more responsive.
  • Map: While driving it i sno possible to unlock points of interest on the map awarding some XP.
  • Map: fixed legend not properly showing/hiding icons on the map.
  • Mission "Ambush on the delivery": Fixed a bug that sometimes prevented the Gangster from being arrested after the shootout
  • Mission "Ambush on the delivery": Officer Tim is no longer dead when talking to him after he died during the shootout
  • Mission "At the End of It All": Fixed a crash during cutscene in office
  • Mission "Blown Cover": Fixed missing mission marker for finding Major Cappetta.
  • Mission "Blown Cover": Moved investigation objects into the burned down building.
  • Mission "Catching the Dragon": Fixed a cause for an arrest not working after dialogue finishes
  • Mission "Catching the Dragon": Fixed broken GPS navigation
  • Mission "Catching the Dragon": Fixed cause for allowing arrest without evidence
  • Mission "Connections": It is now possible to proceed the mission with finding the searched for character in the "Subject" category not only by finding it via the "Court" category.
  • Mission "Fish on a Hook": Changed starting conditiosn fo rthe mission. Now some freeplay missions need to be completed prior to the mission being triggered.
  • Mission "Fish on a Hook": Grounded a safe
  • Mission "From Russia With Love": Interrogation will no longer trigger when mission is not focused
  • Mission "In Search For Clues": Increased size of search radius shown on map.
  • Mission "Live Action Heist": Fixed a character changing name during conversation
  • Mission "Live Action Heist": Objective is now cleared from map after the heist
  • Mission "Live Action Heist": Yuusuf is no longer missing from dialogue while talking
  • Mission "Manhunt": fixed inspecting Travis' car not possible if game was reloaded after arriving at the cemetery.
  • Mission "Smiley": Increased size of search radius shown on map.
  • Mission "Smiley": Maira is now sitting correctly in her wheelchair
  • Mission "Smiley": Optional objectives at Glasshouse can be completed again
  • Mission "The Game Begins": Evidence bag no longer stands upright on counter
  • Mission "The Plan": Ramesh is no longer missing from dialogue when talking
  • Mission "The Prisoners' Escort": Fixed an issue causing an endless loading screen if the game was saved during the cutscene
  • Mission "The Prisoners' Escort": Traffic cones are no longer prompting to pick them up
  • Mission "The prisoners Escort": Lucia tends to Griffin again
  • Mission "Your Everyday Race Track": Blair will no longer ignore the countdown before the race
  • Navigation: Driveways are now properly included in GPS navigation
  • Navigation: Fixed an issue with navigation not properly calculated at rest stops in the south east of th emap.
  • Navigation: Improved navigation to the Glasshouse
  • PS5: Improved stability
  • Partner: Fixed an cause for Nataly not leaving the vehicle together with the player
  • Partner: Nataly no longer acts weirdly after reloading during a shootout
  • Partner: Nataly no longer gets stuck in the confined race track area
  • Partner: Nataly will now remember found evidence and not call the player repeatedly to already discovered evidence
  • Police PC: World simulation is now paused while opened
  • Progression: You can now earn additional TP after reaching Rank Captian. Previously earned XP will automatically award extra TP on existing Save Games.
  • Roads: Fixed patches of missing road geometry
  • Shootout: Fixed an issue preventing a second shootout from being completed after finishing one shootout.
  • Shootout: It is now easier for enemies to defeat your companion.
  • Shootout: fixed an issue with companion not taken part properly in shootout if you arrived at the scene on the motorcycle.
  • Shootout: fixed an issue with dfeated enemies somtims standing up again at the end of the mission.
  • Shootout: heartbeat sound effect no longer triggers if the changed health amount is 0. This could happen if the player was already fully healed after a previous shootout.
  • Shootouts: Added missing collision to some vehicles
  • Shootouts: Fixed a cause for being stuck with a drawn weapon after loading a savegame
  • Shootouts: Fixed an issue that would block mission progress after player died once
  • Shootouts: Fixed an issue where shootouts in the main storyline could not be completed after dying once
  • Shootouts: Fixed taser animation playing twice.
  • Shootouts: The chosen vehicle will now always be present at the hospital after being downed at a shootout
  • Shootouts: You can't aim at pedestrians anymore
  • Softlock: fixed an issue causing an endless loading screen because of opening the menu directly before a teleport starts.
  • Stability: Fixed a cause for crashes and freezes when vehicle upgrades are applied
  • Traffic Stops: Added option to cancel via a radio call before the driver pulled over
  • Traffic: Fixed a possible crossing deadlock in Apoloya
  • Tutorials: Morality popups will no longer be interfering with dialogues
  • Tutorials: The game won't occassionally freeze anymore when closing weapon handling tutorials
  • UI: Added missing icon to some notifications.
  • UI: Added new icons to objectives depicting needed vehicle and time of day.
  • UI: Fixed an issue which could cause the Pause Menu to be inaccessible.
  • UI: Improved communication for mission objective categories by adding more icons
  • UI: Improved title placement in tutorial windows especially for languages with longer texts.
  • UI: Rank display on HUD will now update correctly when receiving XP
  • Vehicle; when the height difference between player, ground and vehicle is too much the character is now teleported inside the vehicle. This is to prevent any softlocks caused by un-enterable vehicle in tough terrain.
  • Vehicles: Exiting the car is no longer possible when driving an arrested person to the station
  • Vending Machines: Now all vending machines in the world can be used.
  • Vending Machines: The visible items inside of Vending Machines are now tied to the amount of items you can buy from the vending machine.
  • Vending machines: Made it possible to interact with all vending machines in the game.
  • Weapons: Fixed clip size, reload speed and precision upgrades
  • Weapons: Increased overall damage dealt
  • Loading history…
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