Changes & Improvements
• Artifact descriptions now display the current bonus and how much it will increase on the next stack.• Chaos Ward paths have been slightly elevated above the ground to prevent clipping with terrain and the environment.
• Inferna’s spiked projectiles now emit a glow, making them easier to spot against dark backgrounds.
• Unlockable achievements for Gatekeepers are now listed in the pause menu’s achievement section.
• Drudge (Halfmetal Head) outline color changed from yellow to green.
• Soothe Stone no longer has collision.
• Controller hints added in the lobby to make switching between Gatekeepers easier.
• Gnash, Cave Creeper, Mourn, and Caldeon have been slightly reduced in size.
Balance Adjustments
• Slightly reduced enemy HP scaling per level.• Lowered base HP values for Sirens.
• Certain elite traits have been disabled for Sirens.
• Inferna’s spiked projectile damage has been reduced.
• Spawn rates for Quake and Inferna have been lowered.
• Elite status no longer increases Sirens’ HP.
• Opaline Elite’s shield now has lower values and takes longer to regenerate.
• Enemy count on Palium reduced.
• Slightly reduced enemy spawns during Chaos Ward missions.
New Location
• The Conflux Hall on CelestiumBug Fixes
• Flicker from Astral Elites was sometimes invisible on Gatekeepers.• Colossus could infinitely spawn in Arena rounds 14-15.
• Aeonic Elites could permanently disable skills under certain conditions.
• Umbra was incorrectly included in database percentage calculations.
• Inability to scroll certain lists when using a gamepad.
• Multiple players could sometimes pick up the same Catalyst from the pedestal at Altar of the Awakened.
• When carrying a large number of artifacts, the artifact list would overflow in the pause menu.
• The console for freeing Void Model could be highlighted even if the player didn’t have the Umbra artifact.
• The Triple Seal achievement could sometimes be obtained without having three Triads in the inventory.
• Localization issues in several languages.
• The Duality Sigil debuff could remain permanently after a Gatekeeper’s death.
• Drudge (Halfmetal Head) was incorrectly dealing damage to other players in co-op.
• The second and third evolutions of Valiant Charge (Bastion) were not working.
• Missing button sounds in the online mode selection window.
• Incorrect Duality Sigil values in Mediator’s artifact descriptions.
• Completing a mission could sometimes spawn an excessively large enemy wave.
• Typing in chat while in the lobby could switch selected characters.
• Aim sensitivity on controllers could be set to 0 (minimum is now 0.1).
• Various menu navigation issues when using a controller.
• A Gatekeeper could take damage if their Drudge (Halfmetal Head) stepped into a Cursed Shard area.
• Pressing “Main Menu” in the pause menu could cause the game to completely freeze.
• Players who respawned with chat open could lose control of their character.
• Void Model in Fade didn’t go through enemies.
• Triad of Devastation didn’t work.
Gravity Lagoon

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