Additions
- Added the ability to sniff out NPCs to track their current location (use the new button on the villager tab; only works on NPCs you've already met)
- Doing request board delivery quests now give relationship points
- Added Pro Bun Tips for when the water wheel and windmill are constructed so players know to check their storage for new items
- New lore: playing the deer xun inspires all of bunkind, allowing them to achieve the impossible (there is a bug where playing the deer xun in water will allow the player to swim faster. I'm intentionally not fixing this because it's fun. )
- Add a roll credits button in the main menu under gameplay settings
Changes
- Completely revamped a lot of underyling UI systems for better consistency and behavior in co-hop
- When playing co-hop, cursor is now limited to player 1's screen for the main menu, recipe chooser, and appearance UI
- Refactored some NPC code so they behave more consistently
- Freeze time when on handcart
Bug Fixes
- Item jar not working properly
- If there are many tips (top left corner) on screen, they can momentarily prevent player 1 from selecting the quest button in the main menu
- Player 2 sometimes able to control player 1's UI
- Handcart to forest unintentionally occasionally occluded depending on player perspectives
- If player uses birdoculars while camera occlusion mask is active, the birdoculars show transparent objects
- Player 2 tool item not disappearing correctly in initial leave family village cutscene
- In certain situations when riding the deer, the player might start floating off to the side like a weird magic superbun
- Berry bushes unintentionally lose their leaves in the winter, causing items to float midair
- Barn owls still sliding across the sky without flapping their wings like a bunch of numbskulls
- Reformatted terrain for another spot in the forest players can get stuck in
- NPCs sometimes not heading to their intended tasks
- NPCs sometimes getting stuck in doorways
- NPCs very rarely not spawning
- Added failsafe for dialogue being active on level load and soft locking the game for those edge cases I can't seem to replicate
- Hopping off Adoette the deer underneath the roof outside the bakery can make the player stuck
- Players can fall asleep on handcart when using it just before midnight causing silly animations
- Zelli and Amber still sometimes occupying the same exact space
- In co-hop if one player is drinking the special tavern drink while the other leaves, the player can't move
- Can call deer inside small buildings (this is unintended and can cause issues)
Changed files in this update