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Additions

  • Added the ability to sniff out NPCs to track their current location (use the new button on the villager tab; only works on NPCs you've already met)
  • Doing request board delivery quests now give relationship points
  • Added Pro Bun Tips for when the water wheel and windmill are constructed so players know to check their storage for new items
  • New lore: playing the deer xun inspires all of bunkind, allowing them to achieve the impossible (there is a bug where playing the deer xun in water will allow the player to swim faster. I'm intentionally not fixing this because it's fun. )
  • Add a roll credits button in the main menu under gameplay settings


Changes

  • Completely revamped a lot of underyling UI systems for better consistency and behavior in co-hop
  • When playing co-hop, cursor is now limited to player 1's screen for the main menu, recipe chooser, and appearance UI
  • Refactored some NPC code so they behave more consistently
  • Freeze time when on handcart


Bug Fixes

  • Item jar not working properly
  • If there are many tips (top left corner) on screen, they can momentarily prevent player 1 from selecting the quest button in the main menu
  • Player 2 sometimes able to control player 1's UI
  • Handcart to forest unintentionally occasionally occluded depending on player perspectives
  • If player uses birdoculars while camera occlusion mask is active, the birdoculars show transparent objects
  • Player 2 tool item not disappearing correctly in initial leave family village cutscene
  • In certain situations when riding the deer, the player might start floating off to the side like a weird magic superbun
  • Berry bushes unintentionally lose their leaves in the winter, causing items to float midair
  • Barn owls still sliding across the sky without flapping their wings like a bunch of numbskulls
  • Reformatted terrain for another spot in the forest players can get stuck in
  • NPCs sometimes not heading to their intended tasks
  • NPCs sometimes getting stuck in doorways
  • NPCs very rarely not spawning
  • Added failsafe for dialogue being active on level load and soft locking the game for those edge cases I can't seem to replicate
  • Hopping off Adoette the deer underneath the roof outside the bakery can make the player stuck
  • Players can fall asleep on handcart when using it just before midnight causing silly animations
  • Zelli and Amber still sometimes occupying the same exact space
  • In co-hop if one player is drinking the special tavern drink while the other leaves, the player can't move
  • Can call deer inside small buildings (this is unintended and can cause issues)
Windows English Depot 2794831
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