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Communication:

Steam Discussion
Email: simonchain@vip.qq.com

* If you encounter any issues while using the MOD editor or have any feedback, please submit your comments in the discussion group at: V1.1+ Game & MOD Editor- Bug report and comment. We will closely monitor and continuously improve the MOD editor based on your feedback.


* To keep everyone updated on the latest fixes, we will continuously address the issues encountered by players. All fix announcements will be compiled in this thread: MOD Editor (Beta) - Fix Announcement Summary. Please stay tuned, as we will continue to improve the game experience based on your feedback. Thank you for your support and understanding!


* In future updates, we plan to further expand the functionality of the MOD editor by introducing the Adventure Script, allowing players to edit and create their own storylines and quests. Additionally, we will be adding a character swap feature to make it easier for players to quickly test their custom-created characters during the editing process. These new features will greatly enhance the creative freedom for players, so stay tuned for more updates!


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Dear players, hello!

We apologize for the wait. Here are all the details of this update:

New Features:

  • Added “Item Archives” and “Creature Archives” features in the game. Players can find these two tabs in the “Clues & Achievements” page, where they can learn about item acquisition methods, monster spawn locations, and pet stat ranges.

  • Introduced the initial framework for the Adventure Script (quest system). The MOD editor now allows players to try creating quests in the game.

  • Added a new energy weapon – Flux Beetle, which can be obtained through “Insect Catching” (this bug spawns on the surface, and when caught, drops this weapon). Additionally, both the “Sawblade Whale” from fishing and the “Flux Beetle” from catching insects can now have weapon affixes.

  • Now, when making a Replica in Schip's Lab, players can refresh the Replica body using Tenergy Shards.

  • Now, when defeating a Boss in Hard mode maps, the corresponding Statue loot (placeable item) will drop.

  • Added two new accessories to Drenian’s chests:

    1. Fishing Fortune Rune Stone: 20% chance to double the item yields while fishing.

    2. Fake Bait: Increases fishing efficiency by 20%.

  • Added two new accessories to Grounder’s chests:

    1. Amber Energy Battery: Increases all skill direct damage by 50%.

    2. Kinetic Conversion Device: When landing a melee attack, increases defense by 5%, stacking up to 50% (10 layers), lasting for 5 seconds.


Adjustments:

  • Adjusted the amount of currency held by all NPC merchants. Now, as the game progresses, the NPC merchants’ currency will increase to better match player needs.


Fixes:

  1. Fixed a bug where clicking exit while in multiplayer could cause the game to freeze.

  2. Increased the probability of the Drenian village appearing in Underground Level 2.

  3. Fixed a bug in the MOD editor where the attack animation speed in the creature attack area would be affected by the game speed in the Developer Tools.

  4. Fixed a bug in the MOD editor where the hitbox position in the creature attack area was slightly out of alignment with the animation.

  5. Fixed a bug where followers and pets could continue following after stepping into a trap (immobilized state).

  6. Fixed a bug where certain items would still show up on the table after being picked up.

  7. Modified the drop list for some Rifter monsters.

  8. Adjusted most skill machines’ values to match the weapon update from the previous version.

  9. Enhanced the effect of the “Pet Treat Pouch” accessory.

  10. Fixed a skill display error related to Coocoo.

  11. Optimized certain skills that caused lag during the Insector Queen and Richard Marko boss fights.

  12. Added defense attributes to all Insector and Meco robotic monsters and reduced their health.

  13. Fixed a bug where accessory effects wouldn't disappear when the accessory was removed.

  14. Fixed a bug where certain skill machines created two skill effect zones after their skill ball hit a wall.

  15. Fixed a bug with the monster spawn limit for Invasion Digging Devices.


Current Development Progress:

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  • [■■■■■] Multiplayer system (included)

  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Pet level-up function (included)

  • [■■■■■] Discoveries system (included)

  • [■■■■■] More pet/animal interactions - storage, shearing the goats (included)

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  • [■■■■□] Gene editing system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Player Skills System (included, but still improving)

  • [■■■■□] Events system (included, but still improving)

  • [■■■■□] Mercenary system (included, but still improving)

  • [■■■□□] NPC recruit (included, but still improving)

  • [■■■■□] Built-in MOD editor (included, but still improving)

  • [■■■■□] Weapon upgrade system (included, but still improving)

  • [■■■□□] Handbook Archives system (included, but still improving) *

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  • [■■□□□] MOD Editor - Adventure Script Feature (working on it) *

  • [■□□□□] Replicas and shelter residents can participate in work (working on it)

  • [■■□□□] New storyline, new ecology, 5 new bosses (working on it)

  • [■■□□□] Accessory synthesis system (planning)

  • [■□□□□] Mysterious entrance - Infinite challenge (planning)

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  • [■□□□□] Farming system 2.0 (planning)

  • [■■■■□] Weathers system (planning)

  • [■■■□□] Water & Fire system (planning)

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  • [□□□□□] Vehicles (haven’t started yet)

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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
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