Balancing
- Nerf + rework to Mutant
- Radiate passive chance to trigger from (20% → 5%)
- Expose core radiation increase from (50% → 35%)
- Power plant cooldown (3 → 5)
- Raygun cooldown (3 → 5)
- Power plant plus cooldown (4 → 7)
- Swapped the passive out that increased skills damage for one that causes radiation when dodging to give more synergy with it’s previous classes
- Swapped the clicker build with the fixer tree in the mechanic class to give him a more interesting early game
- Greatly increased enemy scaling after wave 150 and again after wave 200
- Removed the chance for weapons to have the passive that makes their damage scale with money (it was causing too many balance problems)
- Balanced the Mad Scientist a bit:
- Nerfed Roids on the mad scientist by increasing cooldown from (8 → 12) and reducing attack speed increase from (100% → 75%)
- Buffed dragon killing potion by making it increase other skills cooldowns from (2→1) and fixed the description to make it more clear
New things
- Added a setting to let combat continue when in cheesepad
- Made it so the magnifying glass can be opened while in cheesepad
- Added a max level of 100 for each of your party members (which shouldn’t affect gameplay, but we wanted to cover our basis for any overflow errors)
- Added a visual for sell toggle on cursor
- 3 new achievements
Bugs
- Fixed: the name of the equipment wasn’t showing up
- Fixed: The mod menu didn't close when clicking to other buttons
- Fixed: elite passive that heals working incorrectly
- Fixed: the skills on the skill bar and engine still have the old mirage (bird) icon
- Fixed: merging skill after first level added 2 levels
- Fixed: sell value display on ‘all’ equipment type says 0
- Fixed: Game not pausing when in settings (whoops)
Clarifying
- Changed the use on cooldown skills to say ammo instead of cooldown
- Added a description for frost in skills that have it
- Changed the auto upgrade button to say auto level instead
- Clarified passives that reduces activation time
- Clarified skills that buff other skills if its base or total damage buff (it’s total damage)
Changed files in this update